php2go/vendor/github.com/z7zmey/php-parser/node/name/n_name.go

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package name
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Name node
type Name struct {
FreeFloating freefloating.Collection
Position *position.Position
Parts []node.Node
}
// NewName node constructor
func NewName(Parts []node.Node) *Name {
return &Name{
FreeFloating: nil,
Parts: Parts,
}
}
// SetPosition sets node position
func (n *Name) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Name) GetPosition() *position.Position {
return n.Position
}
func (n *Name) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Name) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Name) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Parts != nil {
v.EnterChildList("Parts", n)
for _, nn := range n.Parts {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Parts", n)
}
v.LeaveNode(n)
}
// GetParts returns the name parts
func (n *Name) GetParts() []node.Node {
return n.Parts
}