node: initial try/catch support, track the error handler (WIP)
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fixtures/0008-try-catch-finally.php
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16
fixtures/0008-try-catch-finally.php
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@ -0,0 +1,16 @@
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<?php
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function Foo(): int {
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throw new \Exception('error');
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return 0;
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}
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try {
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echo Foo();
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} catch (\BarException | \BazException $e) {
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echo "bar or baz exception " . $e->getMessage() . "\n";
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} catch (\Exception $e) {
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echo "other exception " . $e->getMessage() . "\n";
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} finally {
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echo "finally";
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}
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110
node.go
110
node.go
@ -38,6 +38,7 @@ func (pe parseErr) Unwrap() error {
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type conversionState struct {
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currentClassName string
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currentClassParentName string
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currentErrHandler string
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}
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//
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@ -100,6 +101,15 @@ func (this *conversionState) convertNoFreeFloating(n_ node.Node) (string, error)
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statements := []string{}
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for _, s := range n.Stmts {
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switch s.(type) {
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case *stmt.Class, *stmt.Function, *stmt.Interface:
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this.currentErrHandler = "return nil, err\n"
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default:
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this.currentErrHandler = "panic(err)\n" // top-level init/main behaviour
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}
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sm, err := this.convert(s)
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if err != nil {
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return "", parseErr{s, err}
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@ -511,7 +521,7 @@ func (this *conversionState) convertNoFreeFloating(n_ node.Node) (string, error)
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// super() is a reserved name in PHP anyway
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ret := "super, err := " + constructorName(this.currentClassParentName) + funcArgs + "\n"
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ret += "if err != nil {\n"
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ret += "return err\n"
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ret += this.currentErrHandler //"return err\n"
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ret += "}\n"
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ret += "this." + this.currentClassParentName + " = *super // copy by value\n"
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return ret, nil
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@ -611,6 +621,76 @@ func (this *conversionState) convertNoFreeFloating(n_ node.Node) (string, error)
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return ret, nil
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case *stmt.Try:
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// Generate an if err != nil {} block that we can bring up whenever
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// an error is raised in a body function call
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// TODO This will produce shadowed error handlers - need to make sure we
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// use err2, err3 etc based on our current level of nesting
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// TODO put finally() code somewhere (before/after err checking??)
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handler := ""
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if len(n.Catches) == 0 {
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handler = "// suppress error"
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} else {
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catchVars := ""
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catchIfs := []string{}
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for _, catch_ := range n.Catches {
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catch, ok := catch_.(*stmt.Catch)
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if !ok {
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return "", parseErr{n, fmt.Errorf("expected stmt.Catch")}
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}
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catchVar := catch.Variable.(*expr.Variable).VarName.(*node.Identifier).Value
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catchBody, err := this.convert(stmt.NewStmtList(catch.Stmts))
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if err != nil {
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return "", parseErr{catch_, err}
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}
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for _, typename_ := range catch.Types {
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typename, err := this.resolveName(typename_)
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if !ok {
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return "", parseErr{catch_, err}
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}
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tempCatchVar := catchVar
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if len(catch.Types) > 1 {
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tempCatchVar += "_" + typename
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}
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catchVars += "var " + tempCatchVar + "*" + typename + "\n"
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catchStmt := "if errors.As(err, &" + tempCatchVar + ") {\n"
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if len(catch.Types) > 1 {
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catchStmt += catchVar + " := " + tempCatchVar + " // rename\n"
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}
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catchStmt += catchBody // contains its own {}
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catchStmt += "} " // but without trailing NL
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catchIfs = append(catchIfs, catchStmt)
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}
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}
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handler = catchVars + strings.Join(catchIfs, "else") + "\n"
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}
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// Store the handler to be used going forwards
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previousErrHandler := this.currentErrHandler
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this.currentErrHandler = handler
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body, err := this.convert(stmt.NewStmtList(n.Stmts))
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if err != nil {
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return "", parseErr{n, err}
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}
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// Reinstate parent error handler
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this.currentErrHandler = previousErrHandler
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return body, nil // Try/catch behaviour is transparently encoded in err handlers
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case *stmt.Nop:
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return "", nil
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@ -670,6 +750,8 @@ func (this *conversionState) convertNoFreeFloating(n_ node.Node) (string, error)
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return "", parseErr{n, err}
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}
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// FIXME need to support `this.currentErrHandler`
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return funcName + callParams, nil // expr only, no semicolon/newline
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case *expr.StaticCall:
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@ -697,6 +779,8 @@ func (this *conversionState) convertNoFreeFloating(n_ node.Node) (string, error)
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return "", parseErr{n, err}
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}
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// FIXME need to support `this.currentErrHandler`
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return callTarget + callParams, nil // expr only, no semicolon/newline
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case *expr.New:
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@ -750,6 +834,8 @@ func (this *conversionState) convertNoFreeFloating(n_ node.Node) (string, error)
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return "", parseErr{n, err}
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}
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// FIXME need to support `this.currentErrHandler`
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return parent + "." + child + args, nil
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case *expr.PropertyFetch:
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@ -1021,11 +1107,25 @@ func (this *conversionState) resolveName(n node.Node) (string, error) {
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// TODO support namespace lookups
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paramType := unknownVarType
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if vt, ok := n.(*name.Name); ok {
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if len(vt.Parts) != 1 {
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return "", parseErr{n, fmt.Errorf("name has %d parts, expected 1", len(vt.Parts))}
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if n == nil || n == node.Node(nil) {
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return paramType, nil
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}
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switch n := n.(type) {
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case *name.FullyQualified:
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if len(n.Parts) != 1 {
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return "", parseErr{n, fmt.Errorf("name has %d parts, expected 1", len(n.Parts))}
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}
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paramType = vt.Parts[0].(*name.NamePart).Value
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paramType = n.Parts[0].(*name.NamePart).Value
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case *name.Name:
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if len(n.Parts) != 1 {
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return "", parseErr{n, fmt.Errorf("name has %d parts, expected 1", len(n.Parts))}
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}
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paramType = n.Parts[0].(*name.NamePart).Value
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default:
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return "", fmt.Errorf("unexpected name type %#v", n)
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}
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// Handle class lookups
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