package node import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Parameter node type Parameter struct { FreeFloating freefloating.Collection Position *position.Position ByRef bool Variadic bool VariableType Node Variable Node DefaultValue Node } // NewParameter node constructor func NewParameter(VariableType Node, Variable Node, DefaultValue Node, ByRef bool, Variadic bool) *Parameter { return &Parameter{ FreeFloating: nil, ByRef: ByRef, Variadic: Variadic, VariableType: VariableType, Variable: Variable, DefaultValue: DefaultValue, } } // SetPosition sets node position func (n *Parameter) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Parameter) GetPosition() *position.Position { return n.Position } func (n *Parameter) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Parameter) Attributes() map[string]interface{} { return map[string]interface{}{ "ByRef": n.ByRef, "Variadic": n.Variadic, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Parameter) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.VariableType != nil { v.EnterChildNode("VariableType", n) n.VariableType.Walk(v) v.LeaveChildNode("VariableType", n) } if n.Variable != nil { v.EnterChildNode("Variable", n) n.Variable.Walk(v) v.LeaveChildNode("Variable", n) } if n.DefaultValue != nil { v.EnterChildNode("DefaultValue", n) n.DefaultValue.Walk(v) v.LeaveChildNode("DefaultValue", n) } v.LeaveNode(n) }