package node import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Root node type Root struct { FreeFloating freefloating.Collection Position *position.Position Stmts []Node } // NewRoot node constructor func NewRoot(Stmts []Node) *Root { return &Root{ FreeFloating: nil, Stmts: Stmts, } } // SetPosition sets node position func (n *Root) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Root) GetPosition() *position.Position { return n.Position } func (n *Root) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Root) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Root) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Stmts != nil { v.EnterChildList("Stmts", n) for _, nn := range n.Stmts { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Stmts", n) } v.LeaveNode(n) }