package binary import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ShiftLeft node type ShiftLeft struct { FreeFloating freefloating.Collection Position *position.Position Left node.Node Right node.Node } // NewShiftLeft node constructor func NewShiftLeft(Variable node.Node, Expression node.Node) *ShiftLeft { return &ShiftLeft{ FreeFloating: nil, Left: Variable, Right: Expression, } } // SetPosition sets node position func (n *ShiftLeft) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ShiftLeft) GetPosition() *position.Position { return n.Position } func (n *ShiftLeft) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ShiftLeft) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ShiftLeft) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Left != nil { v.EnterChildNode("Left", n) n.Left.Walk(v) v.LeaveChildNode("Left", n) } if n.Right != nil { v.EnterChildNode("Right", n) n.Right.Walk(v) v.LeaveChildNode("Right", n) } v.LeaveNode(n) }