package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ArrayItem node type ArrayItem struct { FreeFloating freefloating.Collection Position *position.Position Key node.Node Val node.Node Unpack bool } // NewArrayItem node constructor func NewArrayItem(Key node.Node, Val node.Node, Unpack bool) *ArrayItem { return &ArrayItem{ FreeFloating: nil, Key: Key, Val: Val, Unpack: Unpack, } } // SetPosition sets node position func (n *ArrayItem) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ArrayItem) GetPosition() *position.Position { return n.Position } func (n *ArrayItem) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ArrayItem) Attributes() map[string]interface{} { return map[string]interface{}{ "Unpack": n.Unpack, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ArrayItem) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Key != nil { v.EnterChildNode("Key", n) n.Key.Walk(v) v.LeaveChildNode("Key", n) } if n.Val != nil { v.EnterChildNode("Val", n) n.Val.Walk(v) v.LeaveChildNode("Val", n) } v.LeaveNode(n) }