package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ConstFetch node type ConstFetch struct { FreeFloating freefloating.Collection Position *position.Position Constant node.Node } // NewConstFetch node constructor func NewConstFetch(Constant node.Node) *ConstFetch { return &ConstFetch{ FreeFloating: nil, Constant: Constant, } } // SetPosition sets node position func (n *ConstFetch) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ConstFetch) GetPosition() *position.Position { return n.Position } func (n *ConstFetch) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ConstFetch) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ConstFetch) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Constant != nil { v.EnterChildNode("Constant", n) n.Constant.Walk(v) v.LeaveChildNode("Constant", n) } v.LeaveNode(n) }