package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Empty node type Empty struct { FreeFloating freefloating.Collection Position *position.Position Expr node.Node } // NewEmpty node constructor func NewEmpty(Expression node.Node) *Empty { return &Empty{ FreeFloating: nil, Expr: Expression, } } // SetPosition sets node position func (n *Empty) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Empty) GetPosition() *position.Position { return n.Position } func (n *Empty) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Empty) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Empty) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Expr != nil { v.EnterChildNode("Expr", n) n.Expr.Walk(v) v.LeaveChildNode("Expr", n) } v.LeaveNode(n) }