package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // MethodCall node type MethodCall struct { FreeFloating freefloating.Collection Position *position.Position Variable node.Node Method node.Node ArgumentList *node.ArgumentList } // NewMethodCall node constructor func NewMethodCall(Variable node.Node, Method node.Node, ArgumentList *node.ArgumentList) *MethodCall { return &MethodCall{ FreeFloating: nil, Variable: Variable, Method: Method, ArgumentList: ArgumentList, } } // SetPosition sets node position func (n *MethodCall) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *MethodCall) GetPosition() *position.Position { return n.Position } func (n *MethodCall) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *MethodCall) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *MethodCall) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Variable != nil { v.EnterChildNode("Variable", n) n.Variable.Walk(v) v.LeaveChildNode("Variable", n) } if n.Method != nil { v.EnterChildNode("Method", n) n.Method.Walk(v) v.LeaveChildNode("Method", n) } if n.ArgumentList != nil { v.EnterChildNode("ArgumentList", n) n.ArgumentList.Walk(v) v.LeaveChildNode("ArgumentList", n) } v.LeaveNode(n) }