package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // PropertyFetch node type PropertyFetch struct { FreeFloating freefloating.Collection Position *position.Position Variable node.Node Property node.Node } // NewPropertyFetch node constructor func NewPropertyFetch(Variable node.Node, Property node.Node) *PropertyFetch { return &PropertyFetch{ FreeFloating: nil, Variable: Variable, Property: Property, } } // SetPosition sets node position func (n *PropertyFetch) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *PropertyFetch) GetPosition() *position.Position { return n.Position } func (n *PropertyFetch) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *PropertyFetch) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *PropertyFetch) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Variable != nil { v.EnterChildNode("Variable", n) n.Variable.Walk(v) v.LeaveChildNode("Variable", n) } if n.Property != nil { v.EnterChildNode("Property", n) n.Property.Walk(v) v.LeaveChildNode("Property", n) } v.LeaveNode(n) }