package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ShortArray node type ShortArray struct { FreeFloating freefloating.Collection Position *position.Position Items []node.Node } // NewShortArray node constructor func NewShortArray(Items []node.Node) *ShortArray { return &ShortArray{ FreeFloating: nil, Items: Items, } } // SetPosition sets node position func (n *ShortArray) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ShortArray) GetPosition() *position.Position { return n.Position } func (n *ShortArray) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ShortArray) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ShortArray) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Items != nil { v.EnterChildList("Items", n) for _, nn := range n.Items { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Items", n) } v.LeaveNode(n) }