package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // StaticCall node type StaticCall struct { FreeFloating freefloating.Collection Position *position.Position Class node.Node Call node.Node ArgumentList *node.ArgumentList } // NewStaticCall node constructor func NewStaticCall(Class node.Node, Call node.Node, ArgumentList *node.ArgumentList) *StaticCall { return &StaticCall{ FreeFloating: nil, Class: Class, Call: Call, ArgumentList: ArgumentList, } } // SetPosition sets node position func (n *StaticCall) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *StaticCall) GetPosition() *position.Position { return n.Position } func (n *StaticCall) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *StaticCall) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *StaticCall) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Class != nil { v.EnterChildNode("Class", n) n.Class.Walk(v) v.LeaveChildNode("Class", n) } if n.Call != nil { v.EnterChildNode("Call", n) n.Call.Walk(v) v.LeaveChildNode("Call", n) } if n.ArgumentList != nil { v.EnterChildNode("ArgumentList", n) n.ArgumentList.Walk(v) v.LeaveChildNode("ArgumentList", n) } v.LeaveNode(n) }