package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Ternary node type Ternary struct { FreeFloating freefloating.Collection Position *position.Position Condition node.Node IfTrue node.Node IfFalse node.Node } // NewTernary node constructor func NewTernary(Condition node.Node, IfTrue node.Node, IfFalse node.Node) *Ternary { return &Ternary{ FreeFloating: nil, Condition: Condition, IfTrue: IfTrue, IfFalse: IfFalse, } } // SetPosition sets node position func (n *Ternary) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Ternary) GetPosition() *position.Position { return n.Position } func (n *Ternary) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Ternary) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Ternary) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Condition != nil { v.EnterChildNode("Condition", n) n.Condition.Walk(v) v.LeaveChildNode("Condition", n) } if n.IfTrue != nil { v.EnterChildNode("IfTrue", n) n.IfTrue.Walk(v) v.LeaveChildNode("IfTrue", n) } if n.IfFalse != nil { v.EnterChildNode("IfFalse", n) n.IfFalse.Walk(v) v.LeaveChildNode("IfFalse", n) } v.LeaveNode(n) }