package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Variable node type Variable struct { FreeFloating freefloating.Collection Position *position.Position VarName node.Node } // NewVariable node constructor func NewVariable(VarName node.Node) *Variable { return &Variable{ FreeFloating: nil, VarName: VarName, } } // SetPosition sets node position func (n *Variable) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Variable) GetPosition() *position.Position { return n.Position } func (n *Variable) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Variable) Attributes() map[string]interface{} { return nil } // SetVarName reset var name func (n *Variable) SetVarName(VarName node.Node) { n.VarName = VarName } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Variable) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.VarName != nil { v.EnterChildNode("VarName", n) n.VarName.Walk(v) v.LeaveChildNode("VarName", n) } v.LeaveNode(n) }