package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Yield node type Yield struct { FreeFloating freefloating.Collection Position *position.Position Key node.Node Value node.Node } // NewYield node constructor func NewYield(Key node.Node, Value node.Node) *Yield { return &Yield{ FreeFloating: nil, Key: Key, Value: Value, } } // SetPosition sets node position func (n *Yield) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Yield) GetPosition() *position.Position { return n.Position } func (n *Yield) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Yield) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Yield) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Key != nil { v.EnterChildNode("Key", n) n.Key.Walk(v) v.LeaveChildNode("Key", n) } if n.Value != nil { v.EnterChildNode("Value", n) n.Value.Walk(v) v.LeaveChildNode("Value", n) } v.LeaveNode(n) }