package node import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Argument node type Argument struct { FreeFloating freefloating.Collection Position *position.Position Variadic bool // if ... before variable IsReference bool // if & before variable Expr Node // Exression } // NewArgument node constructor func NewArgument(Expression Node, Variadic bool, IsReference bool) *Argument { return &Argument{ FreeFloating: nil, Variadic: Variadic, IsReference: IsReference, Expr: Expression, } } // SetPosition sets node position func (n *Argument) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Argument) GetPosition() *position.Position { return n.Position } func (n *Argument) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Argument) Attributes() map[string]interface{} { return map[string]interface{}{ "Variadic": n.Variadic, "IsReference": n.IsReference, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Argument) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Expr != nil { v.EnterChildNode("Expr", n) n.Expr.Walk(v) v.LeaveChildNode("Expr", n) } v.LeaveNode(n) }