package node import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ArgumentList node type ArgumentList struct { FreeFloating freefloating.Collection Position *position.Position Arguments []Node } // NewArgumentList node constructor func NewArgumentList(Arguments []Node) *ArgumentList { return &ArgumentList{ FreeFloating: nil, Arguments: Arguments, } } // SetPosition sets node position func (n *ArgumentList) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ArgumentList) GetPosition() *position.Position { return n.Position } func (n *ArgumentList) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ArgumentList) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ArgumentList) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Arguments != nil { v.EnterChildList("Arguments", n) for _, nn := range n.Arguments { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Arguments", n) } v.LeaveNode(n) }