php2go/vendor/github.com/z7zmey/php-parser/node/scalar/node_magic_constant.go

54 lines
1.1 KiB
Go

package scalar
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// MagicConstant node
type MagicConstant struct {
FreeFloating freefloating.Collection
Position *position.Position
Value string
}
// NewMagicConstant node constructor
func NewMagicConstant(Value string) *MagicConstant {
return &MagicConstant{
FreeFloating: nil,
Value: Value,
}
}
// SetPosition sets node position
func (n *MagicConstant) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *MagicConstant) GetPosition() *position.Position {
return n.Position
}
func (n *MagicConstant) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *MagicConstant) Attributes() map[string]interface{} {
return map[string]interface{}{
"Value": n.Value,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *MagicConstant) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
v.LeaveNode(n)
}