php2go/vendor/github.com/z7zmey/php-parser/node/stmt/n_class_method.go

106 lines
2.3 KiB
Go

package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ClassMethod node
type ClassMethod struct {
FreeFloating freefloating.Collection
Position *position.Position
ReturnsRef bool
PhpDocComment string
MethodName node.Node
Modifiers []node.Node
Params []node.Node
ReturnType node.Node
Stmt node.Node
}
// NewClassMethod node constructor
func NewClassMethod(MethodName node.Node, Modifiers []node.Node, ReturnsRef bool, Params []node.Node, ReturnType node.Node, Stmt node.Node, PhpDocComment string) *ClassMethod {
return &ClassMethod{
FreeFloating: nil,
ReturnsRef: ReturnsRef,
PhpDocComment: PhpDocComment,
MethodName: MethodName,
Modifiers: Modifiers,
Params: Params,
ReturnType: ReturnType,
Stmt: Stmt,
}
}
// SetPosition sets node position
func (n *ClassMethod) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ClassMethod) GetPosition() *position.Position {
return n.Position
}
func (n *ClassMethod) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ClassMethod) Attributes() map[string]interface{} {
return map[string]interface{}{
"ReturnsRef": n.ReturnsRef,
"PhpDocComment": n.PhpDocComment,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ClassMethod) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.MethodName != nil {
v.EnterChildNode("MethodName", n)
n.MethodName.Walk(v)
v.LeaveChildNode("MethodName", n)
}
if n.Modifiers != nil {
v.EnterChildList("Modifiers", n)
for _, nn := range n.Modifiers {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Modifiers", n)
}
if n.Params != nil {
v.EnterChildList("Params", n)
for _, nn := range n.Params {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Params", n)
}
if n.ReturnType != nil {
v.EnterChildNode("ReturnType", n)
n.ReturnType.Walk(v)
v.LeaveChildNode("ReturnType", n)
}
if n.Stmt != nil {
v.EnterChildNode("Stmt", n)
n.Stmt.Walk(v)
v.LeaveChildNode("Stmt", n)
}
v.LeaveNode(n)
}