php2go/vendor/github.com/z7zmey/php-parser/node/stmt/n_trait_method_ref.go

67 lines
1.4 KiB
Go

package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// TraitMethodRef node
type TraitMethodRef struct {
FreeFloating freefloating.Collection
Position *position.Position
Trait node.Node
Method node.Node
}
// NewTraitMethodRef node constructor
func NewTraitMethodRef(Trait node.Node, Method node.Node) *TraitMethodRef {
return &TraitMethodRef{
FreeFloating: nil,
Trait: Trait,
Method: Method,
}
}
// SetPosition sets node position
func (n *TraitMethodRef) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *TraitMethodRef) GetPosition() *position.Position {
return n.Position
}
func (n *TraitMethodRef) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *TraitMethodRef) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *TraitMethodRef) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Trait != nil {
v.EnterChildNode("Trait", n)
n.Trait.Walk(v)
v.LeaveChildNode("Trait", n)
}
if n.Method != nil {
v.EnterChildNode("Method", n)
n.Method.Walk(v)
v.LeaveChildNode("Method", n)
}
v.LeaveNode(n)
}