php2go/vendor/github.com/z7zmey/php-parser/node/expr/cast/n_cast_object.go

59 lines
1.1 KiB
Go

package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Object node
type Object struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewObject node constructor
func NewObject(Expr node.Node) *Object {
return &Object{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Object) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Object) GetPosition() *position.Position {
return n.Position
}
func (n *Object) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Object) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Object) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}