php2go/vendor/github.com/z7zmey/php-parser/node/expr/n_class_const_fetch.go

67 lines
1.5 KiB
Go

package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ClassConstFetch node
type ClassConstFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
ConstantName node.Node
}
// NewClassConstFetch node constructor
func NewClassConstFetch(Class node.Node, ConstantName node.Node) *ClassConstFetch {
return &ClassConstFetch{
FreeFloating: nil,
Class: Class,
ConstantName: ConstantName,
}
}
// SetPosition sets node position
func (n *ClassConstFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ClassConstFetch) GetPosition() *position.Position {
return n.Position
}
func (n *ClassConstFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ClassConstFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ClassConstFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.ConstantName != nil {
v.EnterChildNode("ConstantName", n)
n.ConstantName.Walk(v)
v.LeaveChildNode("ConstantName", n)
}
v.LeaveNode(n)
}