php2go/vendor/github.com/z7zmey/php-parser/node/expr/n_static_property_fetch.go

67 lines
1.5 KiB
Go

package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// StaticPropertyFetch node
type StaticPropertyFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
Property node.Node
}
// NewStaticPropertyFetch node constructor
func NewStaticPropertyFetch(Class node.Node, Property node.Node) *StaticPropertyFetch {
return &StaticPropertyFetch{
FreeFloating: nil,
Class: Class,
Property: Property,
}
}
// SetPosition sets node position
func (n *StaticPropertyFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *StaticPropertyFetch) GetPosition() *position.Position {
return n.Position
}
func (n *StaticPropertyFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *StaticPropertyFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *StaticPropertyFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.Property != nil {
v.EnterChildNode("Property", n)
n.Property.Walk(v)
v.LeaveChildNode("Property", n)
}
v.LeaveNode(n)
}