diff --git a/README.md b/README.md new file mode 100644 index 0000000..6b9d7fa --- /dev/null +++ b/README.md @@ -0,0 +1,33 @@ +# serohiege + +![](https://img.shields.io/badge/written%20in-Javascript-blue) + +A proof-of-concept game implementing some certain mechanics. + +- Drop in/out four player co-op using HTML5 Gamepad API (press Start to join; tested with XInput-compatible controllers) +- Melee and ranged attacks (use second analog stick) +- AI, enemy spawning, sprite animation, collision detection, health, dynamic viewport, death animations... +- Incorporates some assets sourced under permissive licenses, see LICENSE.txt for more detail. + +Tags: game + +## TODO + +- Add features that were present in the inspiration game (drops, waves, level progression, persistence, menu)... +- Windows binary using nw.js + +## See Also + +- HeroSiege, the inspiration for the ranged attack mechanic: http://store.steampowered.com/app/269210/ +- OpenGameArt: http://opengameart.org/ +- Universal LPC Sprite sheet: https://github.com/makrohn/Universal-LPC-spritesheet + +## Changelog + +2015-10-04: r0 +- Initial public release +- [⬇️ serohiege-r0.7z](dist-archive/serohiege-r0.7z) *(1.95 MiB)* + + +2015-09-21: r0-private +- Initial private release diff --git a/dist-archive/serohiege-r0.7z b/dist-archive/serohiege-r0.7z new file mode 100644 index 0000000..fe450ff Binary files /dev/null and b/dist-archive/serohiege-r0.7z differ diff --git a/doc/serohiege.jpg b/doc/serohiege.jpg new file mode 100644 index 0000000..e8dacb2 Binary files /dev/null and b/doc/serohiege.jpg differ