package thumbnail import ( "image" "code.ivysaur.me/imagequant" ) func (this *Thumbnailer) RenderScaledImage(src image.Image) ([]byte, error) { srcW := src.Bounds().Max.X srcH := src.Bounds().Max.Y destW := 0 destH := 0 if srcW > srcH { destW = this.Width destH = this.Height * srcH / srcW } else { destW = this.Width * srcW / srcH destH = this.Height } offsetX := (this.Width - destW) / 2 offsetY := (this.Height - destH) / 2 scaleW := float64(srcW) / float64(destW) scaleH := float64(srcH) / float64(destH) dest := image.NewRGBA(image.Rectangle{Max: image.Point{X: this.Width, Y: this.Height}}) for y := 0; y < destH; y += 1 { for x := 0; x < destW; x += 1 { /* // NN mapx := int(float64(x) * scaleW) mapy := int(float64(y) * scaleH) dest.Set(x+offsetX, y+offsetY, src.At(mapx, mapy)) */ // Bilinear c00 := src.At(int(float64(x)*scaleW), int(float64(y)*scaleH)) c01 := src.At(int((float64(x)+0.5)*scaleW), int(float64(y)*scaleH)) c10 := src.At(int(float64(x)*scaleW), int((float64(y)+0.5)*scaleH)) c11 := src.At(int((float64(x)+0.5)*scaleW), int((float64(y)+0.5)*scaleH)) cBlend := Blend(Blend(c00, c01), Blend(c10, c11)) dest.Set(x+offsetX, y+offsetY, cBlend) } } return crush(dest, imagequant.SPEED_FASTEST) }