main: preload recursive navigation only one layer at a time

This commit is contained in:
mappu 2024-06-23 15:21:41 +12:00
parent a817e5fa21
commit 7e5d17100d

28
main.go
View File

@ -319,6 +319,29 @@ func (f *TMainForm) OnNavExpanding(sender vcl.IObject, node *vcl.TTreeNode, allo
} }
*allowExpansion = node.HasChildren() *allowExpansion = node.HasChildren()
// While we're here - preload one single level deep (not any deeper)
if node.HasChildren() {
// This node has children that we haven't processed. Process them now
cc := node.GetFirstChild()
for {
ndataChild := (*navData)(cc.Data())
if ndataChild.childrenLoaded {
break // We always do them together, so if one's done, no need to keep looking
}
f.NavLoadChildren(cc, ndataChild)
cc = cc.GetNextSibling()
if cc == nil {
break
}
}
}
} }
func (f *TMainForm) NavLoadChildren(node *vcl.TTreeNode, ndata *navData) error { func (f *TMainForm) NavLoadChildren(node *vcl.TTreeNode, ndata *navData) error {
@ -345,7 +368,7 @@ func (f *TMainForm) NavLoadChildren(node *vcl.TTreeNode, ndata *navData) error {
for _, bucketName := range nextBucketNames { for _, bucketName := range nextBucketNames {
node := f.Buckets.Items().AddChild(node, formatUtf8([]byte(bucketName))) node := f.Buckets.Items().AddChild(node, formatUtf8([]byte(bucketName)))
// node.SetHasChildren(true) // dynamically populate in OnNavExpanding node.SetHasChildren(true) // dynamically populate in OnNavExpanding
node.SetImageIndex(imgTable) node.SetImageIndex(imgTable)
node.SetSelectedIndex(imgTable) node.SetSelectedIndex(imgTable)
navData := &navData{ navData := &navData{
@ -358,9 +381,6 @@ func (f *TMainForm) NavLoadChildren(node *vcl.TTreeNode, ndata *navData) error {
node.SetData(unsafe.Pointer(navData)) node.SetData(unsafe.Pointer(navData))
ndata.ld.Keepalive(navData) ndata.ld.Keepalive(navData)
// Recurse to see if it has any children of its own
f.NavLoadChildren(node, ndata)
} }
} }