yvbolt/sqlite.go

133 lines
2.8 KiB
Go

package main
import (
"database/sql"
"fmt"
"path/filepath"
"unsafe"
_ "github.com/mattn/go-sqlite3"
"github.com/ying32/govcl/vcl"
)
const (
sqliteTablesCaption = "Tables"
)
type sqliteLoadedDatabase struct {
displayName string
path string
db *sql.DB
nav *vcl.TTreeNode
arena []*navData // keepalive
}
func (ld *sqliteLoadedDatabase) DisplayName() string {
return ld.displayName
}
func (ld *sqliteLoadedDatabase) RootElement() *vcl.TTreeNode {
return ld.nav
}
func (ld *sqliteLoadedDatabase) Keepalive(ndata *navData) {
ld.arena = append(ld.arena, ndata)
}
func (ld *sqliteLoadedDatabase) RenderForNav(f *TMainForm, ndata *navData) {
if len(ndata.bucketPath) == 0 {
// Top-level
f.propertiesBox.SetText("Please select...")
f.contentBox.SetEnabled(false)
f.contentBox.Clear()
} else if len(ndata.bucketPath) == 1 {
// Category (tables, ...)
f.propertiesBox.SetText("Please select...")
f.contentBox.SetEnabled(false)
f.contentBox.Clear()
} else if ndata.bucketPath[0] == sqliteTablesCaption {
// Render for specific table
f.propertiesBox.SetText(fmt.Sprintf("Selected table %q", ndata.bucketPath[1]))
// Load schema
// Select * with small limit
f.contentBox.SetEnabled(false)
f.contentBox.Clear()
} else {
// ??? unknown
}
}
func (ld *sqliteLoadedDatabase) NavChildren(ndata *navData) ([]string, error) {
if len(ndata.bucketPath) == 0 {
// The top-level children are always:
return []string{sqliteTablesCaption}, nil
}
if ndata.bucketPath[0] == sqliteTablesCaption {
rr, err := ld.db.Query(`SELECT name FROM sqlite_master WHERE type='table' ORDER BY name ASC;`)
if err != nil {
return nil, err
}
defer rr.Close()
var gather []string
for rr.Next() {
var tableName string
err = rr.Scan(&tableName)
if err != nil {
return nil, err
}
gather = append(gather, tableName)
}
if rr.Err() != nil {
return nil, rr.Err()
}
return gather, nil
}
return nil, fmt.Errorf("unknown nav path %#v", ndata.bucketPath)
}
var _ loadedDatabase = &sqliteLoadedDatabase{} // interface assertion
//
func (f *TMainForm) SQLite_AddFromFile(path string) {
// TODO load in background thread to stop blocking the UI
db, err := sql.Open("sqlite3", path)
if err != nil {
vcl.ShowMessage(fmt.Sprintf("Failed to load database '%s': %s", path, err.Error()))
return
}
ld := &sqliteLoadedDatabase{
path: path,
displayName: filepath.Base(path),
db: db,
}
ld.nav = f.Buckets.Items().Add(nil, ld.displayName)
ld.nav.SetHasChildren(true) // dynamically populate in OnNavExpanding
navData := &navData{
ld: ld,
childrenLoaded: false, // will be loaded dynamically
bucketPath: []string{}, // empty = root
}
ld.nav.SetData(unsafe.Pointer(navData))
f.dbs = append(f.dbs, ld)
ld.Keepalive(navData)
}