2016-11-20 00:51:48 +00:00
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package imagequant
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2016-11-20 01:25:24 +00:00
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import (
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"errors"
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"unsafe"
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)
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2016-11-20 00:51:48 +00:00
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/*
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#cgo CFLAGS: -O3 -fno-math-errno -fopenmp -funroll-loops -fomit-frame-pointer -Wall -Wno-attributes -std=c99 -DNDEBUG -DUSE_SSE=1 -msse -fexcess-precision=fast
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#cgo LDFLAGS: -fopenmp -static
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#include "libimagequant.h"
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*/
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2016-11-20 01:25:24 +00:00
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import "C"
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type ImageQuantErr int
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var (
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ErrOK = ImageQuantErr(C.LIQ_OK)
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ErrQualityTooLow = ImageQuantErr(C.LIQ_QUALITY_TOO_LOW)
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ErrValueOutOfRange = ImageQuantErr(C.LIQ_VALUE_OUT_OF_RANGE)
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ErrOutOfMemory = ImageQuantErr(C.LIQ_OUT_OF_MEMORY)
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ErrAborted = ImageQuantErr(C.LIQ_ABORTED)
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ErrBitmapNotAvailable = ImageQuantErr(C.LIQ_BITMAP_NOT_AVAILABLE)
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ErrBufferTooSmall = ImageQuantErr(C.LIQ_BUFFER_TOO_SMALL)
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ErrInvalidPointer = ImageQuantErr(C.LIQ_INVALID_POINTER)
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2016-11-20 00:51:48 +00:00
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)
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func GetLibraryVersion() int {
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return int(C.liq_version())
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}
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2016-11-20 01:25:24 +00:00
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type Attributes struct {
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p *C.struct_liq_attr
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}
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// Callers MUST call Release() on the returned object to free memory.
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func NewAttributes() (*Attributes, error) {
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pAttr := C.liq_attr_create()
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if pAttr == nil { // nullptr
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return nil, errors.New("Unsupported platform")
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}
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return &Attributes{p: pAttr}, nil
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}
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func (this *Attributes) SetMaxColors(colors int) ImageQuantErr {
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ret := C.liq_set_max_colors(this.p, C.int(colors))
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return ImageQuantErr(ret)
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}
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func (this *Attributes) GetMaxColors() int {
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return int(C.liq_get_max_colors(this.p))
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}
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func (this *Attributes) SetQuality(minimum, maximum int) ImageQuantErr {
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ret := C.liq_set_quality(this.p, C.int(minimum), C.int(maximum))
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return ImageQuantErr(ret)
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}
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func (this *Attributes) GetMinQuality() int {
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return int(C.liq_get_min_quality(this.p))
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}
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func (this *Attributes) GetMaxQuality() int {
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return int(C.liq_get_max_quality(this.p))
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}
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// Free memory. Callers must not use this object after Release has been called.
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func (this *Attributes) Release() {
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C.liq_attr_destroy(this.p)
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}
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type Image struct {
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p *C.struct_liq_image
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}
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// Callers MUST call Release() on the returned object to free memory.
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func NewImage(attr *Attributes, rgba32data string, width, height int, gamma float64) *Image {
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pImg := C.liq_image_create_rgba(attr.p, unsafe.Pointer(C.CString(rgba32data)), C.int(width), C.int(height), C.double(gamma))
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return &Image{
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p: pImg,
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}
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}
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// Free memory. Callers must not use this object after Release has been called.
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func (this *Image) Release() {
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C.liq_image_destroy(this.p)
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}
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