miqt/qt/webengine/gen_qwebenginescript.go

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package webengine
/*
#include "gen_qwebenginescript.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QWebEngineScript__InjectionPoint int
const (
QWebEngineScript__Deferred QWebEngineScript__InjectionPoint = 0
QWebEngineScript__DocumentReady QWebEngineScript__InjectionPoint = 1
QWebEngineScript__DocumentCreation QWebEngineScript__InjectionPoint = 2
)
type QWebEngineScript__ScriptWorldId int
const (
QWebEngineScript__MainWorld QWebEngineScript__ScriptWorldId = 0
QWebEngineScript__ApplicationWorld QWebEngineScript__ScriptWorldId = 1
QWebEngineScript__UserWorld QWebEngineScript__ScriptWorldId = 2
)
type QWebEngineScript struct {
h *C.QWebEngineScript
isSubclass bool
}
func (this *QWebEngineScript) cPointer() *C.QWebEngineScript {
if this == nil {
return nil
}
return this.h
}
func (this *QWebEngineScript) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQWebEngineScript constructs the type using only CGO pointers.
func newQWebEngineScript(h *C.QWebEngineScript) *QWebEngineScript {
if h == nil {
return nil
}
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return &QWebEngineScript{h: h}
}
// UnsafeNewQWebEngineScript constructs the type using only unsafe pointers.
func UnsafeNewQWebEngineScript(h unsafe.Pointer) *QWebEngineScript {
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return newQWebEngineScript((*C.QWebEngineScript)(h))
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}
// NewQWebEngineScript constructs a new QWebEngineScript object.
func NewQWebEngineScript() *QWebEngineScript {
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ret := newQWebEngineScript(C.QWebEngineScript_new())
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ret.isSubclass = true
return ret
}
// NewQWebEngineScript2 constructs a new QWebEngineScript object.
func NewQWebEngineScript2(other *QWebEngineScript) *QWebEngineScript {
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ret := newQWebEngineScript(C.QWebEngineScript_new2(other.cPointer()))
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ret.isSubclass = true
return ret
}
func (this *QWebEngineScript) OperatorAssign(other *QWebEngineScript) {
C.QWebEngineScript_OperatorAssign(this.h, other.cPointer())
}
func (this *QWebEngineScript) IsNull() bool {
return (bool)(C.QWebEngineScript_IsNull(this.h))
}
func (this *QWebEngineScript) Name() string {
var _ms C.struct_miqt_string = C.QWebEngineScript_Name(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QWebEngineScript) SetName(name string) {
name_ms := C.struct_miqt_string{}
name_ms.data = C.CString(name)
name_ms.len = C.size_t(len(name))
defer C.free(unsafe.Pointer(name_ms.data))
C.QWebEngineScript_SetName(this.h, name_ms)
}
func (this *QWebEngineScript) SourceCode() string {
var _ms C.struct_miqt_string = C.QWebEngineScript_SourceCode(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QWebEngineScript) SetSourceCode(sourceCode string) {
sourceCode_ms := C.struct_miqt_string{}
sourceCode_ms.data = C.CString(sourceCode)
sourceCode_ms.len = C.size_t(len(sourceCode))
defer C.free(unsafe.Pointer(sourceCode_ms.data))
C.QWebEngineScript_SetSourceCode(this.h, sourceCode_ms)
}
func (this *QWebEngineScript) InjectionPoint() QWebEngineScript__InjectionPoint {
return (QWebEngineScript__InjectionPoint)(C.QWebEngineScript_InjectionPoint(this.h))
}
func (this *QWebEngineScript) SetInjectionPoint(injectionPoint QWebEngineScript__InjectionPoint) {
C.QWebEngineScript_SetInjectionPoint(this.h, (C.int)(injectionPoint))
}
func (this *QWebEngineScript) WorldId() uint {
return (uint)(C.QWebEngineScript_WorldId(this.h))
}
func (this *QWebEngineScript) SetWorldId(worldId uint) {
C.QWebEngineScript_SetWorldId(this.h, (C.uint)(worldId))
}
func (this *QWebEngineScript) RunsOnSubFrames() bool {
return (bool)(C.QWebEngineScript_RunsOnSubFrames(this.h))
}
func (this *QWebEngineScript) SetRunsOnSubFrames(on bool) {
C.QWebEngineScript_SetRunsOnSubFrames(this.h, (C.bool)(on))
}
func (this *QWebEngineScript) OperatorEqual(other *QWebEngineScript) bool {
return (bool)(C.QWebEngineScript_OperatorEqual(this.h, other.cPointer()))
}
func (this *QWebEngineScript) OperatorNotEqual(other *QWebEngineScript) bool {
return (bool)(C.QWebEngineScript_OperatorNotEqual(this.h, other.cPointer()))
}
func (this *QWebEngineScript) Swap(other *QWebEngineScript) {
C.QWebEngineScript_Swap(this.h, other.cPointer())
}
// Delete this object from C++ memory.
func (this *QWebEngineScript) Delete() {
C.QWebEngineScript_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QWebEngineScript) GoGC() {
runtime.SetFinalizer(this, func(this *QWebEngineScript) {
this.Delete()
runtime.KeepAlive(this.h)
})
}