These bindings were newly started in August 2024. The bindings are functional for all of QtCore, QtGui, and QtWidgets. But, they may be immature in some ways. Please try out the bindings and raise issues if you have trouble. A detailed status is in the [TODO file](TODO).
Yes. You must also meet your Qt license obligations: either use Qt dynamically-linked dll/so/dylib files under the LGPL, or, purchase a Qt commercial license for static linking.
The first time the Qt bindings are compiled takes a long time. After this, it's fast. In a Dockerfile, you could cache the build step by running `go install github.com/mappu/miqt`.
MIQT is a clean-room binding that does not use any code from other Qt bindings.
- [therecipe/qt](https://github.com/therecipe/qt) is the most mature Qt binding for Go. But because of the LGPL license, it's [extremely difficult to make a proprietary app](https://github.com/therecipe/qt/wiki/FAQ#can-i-make-a-proprietary-app-with-this-binding-). See also their [issue 259](https://github.com/therecipe/qt/issues/259).
- [kitech/qt.go](https://github.com/kitech/qt.go) is another mature Qt binding for Go. Unfortunately, it's also using the LGPL license.
The `QString`, `QList<T>`, and `QVector<T>` types are projected as plain Go `string` and `[]T`. Therefore, you can't call any of QString/QList/QVector's helper methods, you must use some Go equivalent method instead.
Where Qt returns a C++ object by value (e.g. `QSize`), the binding may have moved it to the heap, and in Go this may be represented as a pointer type. In such cases, a Go finalizer is added to automatically delete the heap object. This means code using MIQT can look basically similar to the Qt C++ equivalent code.