miqt/qt/script/gen_qscriptstring.go

109 lines
2.6 KiB
Go

package script
/*
#include "gen_qscriptstring.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QScriptString struct {
h *C.QScriptString
isSubclass bool
}
func (this *QScriptString) cPointer() *C.QScriptString {
if this == nil {
return nil
}
return this.h
}
func (this *QScriptString) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQScriptString constructs the type using only CGO pointers.
func newQScriptString(h *C.QScriptString) *QScriptString {
if h == nil {
return nil
}
return &QScriptString{h: h}
}
// UnsafeNewQScriptString constructs the type using only unsafe pointers.
func UnsafeNewQScriptString(h unsafe.Pointer) *QScriptString {
return newQScriptString((*C.QScriptString)(h))
}
// NewQScriptString constructs a new QScriptString object.
func NewQScriptString() *QScriptString {
ret := newQScriptString(C.QScriptString_new())
ret.isSubclass = true
return ret
}
// NewQScriptString2 constructs a new QScriptString object.
func NewQScriptString2(other *QScriptString) *QScriptString {
ret := newQScriptString(C.QScriptString_new2(other.cPointer()))
ret.isSubclass = true
return ret
}
func (this *QScriptString) OperatorAssign(other *QScriptString) {
C.QScriptString_OperatorAssign(this.h, other.cPointer())
}
func (this *QScriptString) IsValid() bool {
return (bool)(C.QScriptString_IsValid(this.h))
}
func (this *QScriptString) OperatorEqual(other *QScriptString) bool {
return (bool)(C.QScriptString_OperatorEqual(this.h, other.cPointer()))
}
func (this *QScriptString) OperatorNotEqual(other *QScriptString) bool {
return (bool)(C.QScriptString_OperatorNotEqual(this.h, other.cPointer()))
}
func (this *QScriptString) ToArrayIndex() uint {
return (uint)(C.QScriptString_ToArrayIndex(this.h))
}
func (this *QScriptString) ToString() string {
var _ms C.struct_miqt_string = C.QScriptString_ToString(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QScriptString) ToArrayIndex1(ok *bool) uint {
return (uint)(C.QScriptString_ToArrayIndex1(this.h, (*C.bool)(unsafe.Pointer(ok))))
}
// Delete this object from C++ memory.
func (this *QScriptString) Delete() {
C.QScriptString_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QScriptString) GoGC() {
runtime.SetFinalizer(this, func(this *QScriptString) {
this.Delete()
runtime.KeepAlive(this.h)
})
}