mirror of
https://github.com/mappu/miqt.git
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226 lines
5.8 KiB
C++
226 lines
5.8 KiB
C++
#include <QEventPoint>
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#include <QPointF>
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#include <QPointingDevice>
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#include <QPointingDeviceUniqueId>
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#include <QSizeF>
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#include <QVector2D>
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#include <qeventpoint.h>
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#include "gen_qeventpoint.h"
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#ifndef _Bool
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#define _Bool bool
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#endif
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#include "_cgo_export.h"
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QEventPoint* QEventPoint_new() {
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return new QEventPoint();
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}
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QEventPoint* QEventPoint_new2(int pointId, uint8_t state, QPointF* scenePosition, QPointF* globalPosition) {
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return new QEventPoint(static_cast<int>(pointId), static_cast<QEventPoint::State>(state), *scenePosition, *globalPosition);
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}
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QEventPoint* QEventPoint_new3(QEventPoint* other) {
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return new QEventPoint(*other);
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}
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QEventPoint* QEventPoint_new4(int id) {
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return new QEventPoint(static_cast<int>(id));
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}
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QEventPoint* QEventPoint_new5(int id, QPointingDevice* device) {
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return new QEventPoint(static_cast<int>(id), device);
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}
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void QEventPoint_OperatorAssign(QEventPoint* self, QEventPoint* other) {
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self->operator=(*other);
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}
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bool QEventPoint_OperatorEqual(const QEventPoint* self, QEventPoint* other) {
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return (*self == *other);
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}
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bool QEventPoint_OperatorNotEqual(const QEventPoint* self, QEventPoint* other) {
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return (*self != *other);
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}
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void QEventPoint_Swap(QEventPoint* self, QEventPoint* other) {
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self->swap(*other);
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}
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QPointF* QEventPoint_Position(const QEventPoint* self) {
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return new QPointF(self->position());
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}
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QPointF* QEventPoint_PressPosition(const QEventPoint* self) {
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return new QPointF(self->pressPosition());
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}
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QPointF* QEventPoint_GrabPosition(const QEventPoint* self) {
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return new QPointF(self->grabPosition());
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}
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QPointF* QEventPoint_LastPosition(const QEventPoint* self) {
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return new QPointF(self->lastPosition());
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}
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QPointF* QEventPoint_ScenePosition(const QEventPoint* self) {
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return new QPointF(self->scenePosition());
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}
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QPointF* QEventPoint_ScenePressPosition(const QEventPoint* self) {
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return new QPointF(self->scenePressPosition());
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}
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QPointF* QEventPoint_SceneGrabPosition(const QEventPoint* self) {
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return new QPointF(self->sceneGrabPosition());
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}
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QPointF* QEventPoint_SceneLastPosition(const QEventPoint* self) {
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return new QPointF(self->sceneLastPosition());
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}
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QPointF* QEventPoint_GlobalPosition(const QEventPoint* self) {
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return new QPointF(self->globalPosition());
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}
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QPointF* QEventPoint_GlobalPressPosition(const QEventPoint* self) {
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return new QPointF(self->globalPressPosition());
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}
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QPointF* QEventPoint_GlobalGrabPosition(const QEventPoint* self) {
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return new QPointF(self->globalGrabPosition());
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}
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QPointF* QEventPoint_GlobalLastPosition(const QEventPoint* self) {
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return new QPointF(self->globalLastPosition());
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}
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QPointF* QEventPoint_NormalizedPosition(const QEventPoint* self) {
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return new QPointF(self->normalizedPosition());
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}
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QPointF* QEventPoint_Pos(const QEventPoint* self) {
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return new QPointF(self->pos());
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}
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QPointF* QEventPoint_StartPos(const QEventPoint* self) {
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return new QPointF(self->startPos());
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}
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QPointF* QEventPoint_ScenePos(const QEventPoint* self) {
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return new QPointF(self->scenePos());
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}
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QPointF* QEventPoint_StartScenePos(const QEventPoint* self) {
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return new QPointF(self->startScenePos());
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}
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QPointF* QEventPoint_ScreenPos(const QEventPoint* self) {
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return new QPointF(self->screenPos());
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}
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QPointF* QEventPoint_StartScreenPos(const QEventPoint* self) {
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return new QPointF(self->startScreenPos());
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}
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QPointF* QEventPoint_StartNormalizedPos(const QEventPoint* self) {
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return new QPointF(self->startNormalizedPos());
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}
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QPointF* QEventPoint_NormalizedPos(const QEventPoint* self) {
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return new QPointF(self->normalizedPos());
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}
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QPointF* QEventPoint_LastPos(const QEventPoint* self) {
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return new QPointF(self->lastPos());
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}
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QPointF* QEventPoint_LastScenePos(const QEventPoint* self) {
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return new QPointF(self->lastScenePos());
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}
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QPointF* QEventPoint_LastScreenPos(const QEventPoint* self) {
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return new QPointF(self->lastScreenPos());
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}
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QPointF* QEventPoint_LastNormalizedPos(const QEventPoint* self) {
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return new QPointF(self->lastNormalizedPos());
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}
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QVector2D* QEventPoint_Velocity(const QEventPoint* self) {
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return new QVector2D(self->velocity());
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}
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uint8_t QEventPoint_State(const QEventPoint* self) {
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QEventPoint::State _ret = self->state();
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return static_cast<uint8_t>(_ret);
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}
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QPointingDevice* QEventPoint_Device(const QEventPoint* self) {
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return (QPointingDevice*) self->device();
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}
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int QEventPoint_Id(const QEventPoint* self) {
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return self->id();
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}
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QPointingDeviceUniqueId* QEventPoint_UniqueId(const QEventPoint* self) {
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return new QPointingDeviceUniqueId(self->uniqueId());
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}
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unsigned long QEventPoint_Timestamp(const QEventPoint* self) {
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ulong _ret = self->timestamp();
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return static_cast<unsigned long>(_ret);
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}
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unsigned long QEventPoint_LastTimestamp(const QEventPoint* self) {
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ulong _ret = self->lastTimestamp();
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return static_cast<unsigned long>(_ret);
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}
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unsigned long QEventPoint_PressTimestamp(const QEventPoint* self) {
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ulong _ret = self->pressTimestamp();
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return static_cast<unsigned long>(_ret);
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}
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double QEventPoint_TimeHeld(const QEventPoint* self) {
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qreal _ret = self->timeHeld();
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return static_cast<double>(_ret);
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}
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double QEventPoint_Pressure(const QEventPoint* self) {
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qreal _ret = self->pressure();
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return static_cast<double>(_ret);
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}
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double QEventPoint_Rotation(const QEventPoint* self) {
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qreal _ret = self->rotation();
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return static_cast<double>(_ret);
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}
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QSizeF* QEventPoint_EllipseDiameters(const QEventPoint* self) {
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return new QSizeF(self->ellipseDiameters());
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}
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bool QEventPoint_IsAccepted(const QEventPoint* self) {
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return self->isAccepted();
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}
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void QEventPoint_SetAccepted(QEventPoint* self) {
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self->setAccepted();
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}
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void QEventPoint_SetAccepted1(QEventPoint* self, bool accepted) {
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self->setAccepted(accepted);
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}
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void QEventPoint_Delete(QEventPoint* self, bool isSubclass) {
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if (isSubclass) {
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delete dynamic_cast<QEventPoint*>( self );
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} else {
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delete self;
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}
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}
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