miqt/qt/multimedia/gen_qaudioinputselectorcontrol.go

223 lines
7.2 KiB
Go

package multimedia
/*
#include "gen_qaudioinputselectorcontrol.h"
#include <stdlib.h>
*/
import "C"
import (
"github.com/mappu/miqt/qt"
"runtime"
"runtime/cgo"
"unsafe"
)
type QAudioInputSelectorControl struct {
h *C.QAudioInputSelectorControl
*QMediaControl
}
func (this *QAudioInputSelectorControl) cPointer() *C.QAudioInputSelectorControl {
if this == nil {
return nil
}
return this.h
}
func (this *QAudioInputSelectorControl) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQAudioInputSelectorControl(h *C.QAudioInputSelectorControl) *QAudioInputSelectorControl {
if h == nil {
return nil
}
return &QAudioInputSelectorControl{h: h, QMediaControl: UnsafeNewQMediaControl(unsafe.Pointer(h))}
}
func UnsafeNewQAudioInputSelectorControl(h unsafe.Pointer) *QAudioInputSelectorControl {
return newQAudioInputSelectorControl((*C.QAudioInputSelectorControl)(h))
}
func (this *QAudioInputSelectorControl) MetaObject() *qt.QMetaObject {
return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QAudioInputSelectorControl_MetaObject(this.h)))
}
func (this *QAudioInputSelectorControl) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QAudioInputSelectorControl_Metacast(this.h, param1_Cstring))
}
func QAudioInputSelectorControl_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioInputSelectorControl_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_TrUtf8(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioInputSelectorControl) AvailableInputs() []string {
var _ma C.struct_miqt_array = C.QAudioInputSelectorControl_AvailableInputs(this.h)
_ret := make([]string, int(_ma.len))
_outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
var _lv_ms C.struct_miqt_string = _outCast[i]
_lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len)))
C.free(unsafe.Pointer(_lv_ms.data))
_ret[i] = _lv_ret
}
return _ret
}
func (this *QAudioInputSelectorControl) InputDescription(name string) string {
name_ms := C.struct_miqt_string{}
name_ms.data = C.CString(name)
name_ms.len = C.size_t(len(name))
defer C.free(unsafe.Pointer(name_ms.data))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_InputDescription(this.h, name_ms)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioInputSelectorControl) DefaultInput() string {
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_DefaultInput(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioInputSelectorControl) ActiveInput() string {
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_ActiveInput(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioInputSelectorControl) SetActiveInput(name string) {
name_ms := C.struct_miqt_string{}
name_ms.data = C.CString(name)
name_ms.len = C.size_t(len(name))
defer C.free(unsafe.Pointer(name_ms.data))
C.QAudioInputSelectorControl_SetActiveInput(this.h, name_ms)
}
func (this *QAudioInputSelectorControl) ActiveInputChanged(name string) {
name_ms := C.struct_miqt_string{}
name_ms.data = C.CString(name)
name_ms.len = C.size_t(len(name))
defer C.free(unsafe.Pointer(name_ms.data))
C.QAudioInputSelectorControl_ActiveInputChanged(this.h, name_ms)
}
func (this *QAudioInputSelectorControl) OnActiveInputChanged(slot func(name string)) {
C.QAudioInputSelectorControl_connect_ActiveInputChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAudioInputSelectorControl_ActiveInputChanged
func miqt_exec_callback_QAudioInputSelectorControl_ActiveInputChanged(cb C.intptr_t, name C.struct_miqt_string) {
gofunc, ok := cgo.Handle(cb).Value().(func(name string))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
var name_ms C.struct_miqt_string = name
name_ret := C.GoStringN(name_ms.data, C.int(int64(name_ms.len)))
C.free(unsafe.Pointer(name_ms.data))
slotval1 := name_ret
gofunc(slotval1)
}
func (this *QAudioInputSelectorControl) AvailableInputsChanged() {
C.QAudioInputSelectorControl_AvailableInputsChanged(this.h)
}
func (this *QAudioInputSelectorControl) OnAvailableInputsChanged(slot func()) {
C.QAudioInputSelectorControl_connect_AvailableInputsChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QAudioInputSelectorControl_AvailableInputsChanged
func miqt_exec_callback_QAudioInputSelectorControl_AvailableInputsChanged(cb C.intptr_t) {
gofunc, ok := cgo.Handle(cb).Value().(func())
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
gofunc()
}
func QAudioInputSelectorControl_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioInputSelectorControl_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioInputSelectorControl_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QAudioInputSelectorControl_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QAudioInputSelectorControl_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
// Delete this object from C++ memory.
func (this *QAudioInputSelectorControl) Delete() {
C.QAudioInputSelectorControl_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAudioInputSelectorControl) GoGC() {
runtime.SetFinalizer(this, func(this *QAudioInputSelectorControl) {
this.Delete()
runtime.KeepAlive(this.h)
})
}