miqt/qt/gen_qpaintengine.go

501 lines
16 KiB
Go

package qt
/*
#include "gen_qpaintengine.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QTextItem__RenderFlag int
const (
QTextItem__RightToLeft QTextItem__RenderFlag = 1
QTextItem__Overline QTextItem__RenderFlag = 16
QTextItem__Underline QTextItem__RenderFlag = 32
QTextItem__StrikeOut QTextItem__RenderFlag = 64
QTextItem__Dummy QTextItem__RenderFlag = 4294967295
)
type QPaintEngine__PaintEngineFeature int
const (
QPaintEngine__PrimitiveTransform QPaintEngine__PaintEngineFeature = 1
QPaintEngine__PatternTransform QPaintEngine__PaintEngineFeature = 2
QPaintEngine__PixmapTransform QPaintEngine__PaintEngineFeature = 4
QPaintEngine__PatternBrush QPaintEngine__PaintEngineFeature = 8
QPaintEngine__LinearGradientFill QPaintEngine__PaintEngineFeature = 16
QPaintEngine__RadialGradientFill QPaintEngine__PaintEngineFeature = 32
QPaintEngine__ConicalGradientFill QPaintEngine__PaintEngineFeature = 64
QPaintEngine__AlphaBlend QPaintEngine__PaintEngineFeature = 128
QPaintEngine__PorterDuff QPaintEngine__PaintEngineFeature = 256
QPaintEngine__PainterPaths QPaintEngine__PaintEngineFeature = 512
QPaintEngine__Antialiasing QPaintEngine__PaintEngineFeature = 1024
QPaintEngine__BrushStroke QPaintEngine__PaintEngineFeature = 2048
QPaintEngine__ConstantOpacity QPaintEngine__PaintEngineFeature = 4096
QPaintEngine__MaskedBrush QPaintEngine__PaintEngineFeature = 8192
QPaintEngine__PerspectiveTransform QPaintEngine__PaintEngineFeature = 16384
QPaintEngine__BlendModes QPaintEngine__PaintEngineFeature = 32768
QPaintEngine__ObjectBoundingModeGradients QPaintEngine__PaintEngineFeature = 65536
QPaintEngine__RasterOpModes QPaintEngine__PaintEngineFeature = 131072
QPaintEngine__PaintOutsidePaintEvent QPaintEngine__PaintEngineFeature = 536870912
QPaintEngine__AllFeatures QPaintEngine__PaintEngineFeature = 4294967295
)
type QPaintEngine__DirtyFlag int
const (
QPaintEngine__DirtyPen QPaintEngine__DirtyFlag = 1
QPaintEngine__DirtyBrush QPaintEngine__DirtyFlag = 2
QPaintEngine__DirtyBrushOrigin QPaintEngine__DirtyFlag = 4
QPaintEngine__DirtyFont QPaintEngine__DirtyFlag = 8
QPaintEngine__DirtyBackground QPaintEngine__DirtyFlag = 16
QPaintEngine__DirtyBackgroundMode QPaintEngine__DirtyFlag = 32
QPaintEngine__DirtyTransform QPaintEngine__DirtyFlag = 64
QPaintEngine__DirtyClipRegion QPaintEngine__DirtyFlag = 128
QPaintEngine__DirtyClipPath QPaintEngine__DirtyFlag = 256
QPaintEngine__DirtyHints QPaintEngine__DirtyFlag = 512
QPaintEngine__DirtyCompositionMode QPaintEngine__DirtyFlag = 1024
QPaintEngine__DirtyClipEnabled QPaintEngine__DirtyFlag = 2048
QPaintEngine__DirtyOpacity QPaintEngine__DirtyFlag = 4096
QPaintEngine__AllDirty QPaintEngine__DirtyFlag = 65535
)
type QPaintEngine__PolygonDrawMode int
const (
QPaintEngine__OddEvenMode QPaintEngine__PolygonDrawMode = 0
QPaintEngine__WindingMode QPaintEngine__PolygonDrawMode = 1
QPaintEngine__ConvexMode QPaintEngine__PolygonDrawMode = 2
QPaintEngine__PolylineMode QPaintEngine__PolygonDrawMode = 3
)
type QPaintEngine__Type int
const (
QPaintEngine__X11 QPaintEngine__Type = 0
QPaintEngine__Windows QPaintEngine__Type = 1
QPaintEngine__QuickDraw QPaintEngine__Type = 2
QPaintEngine__CoreGraphics QPaintEngine__Type = 3
QPaintEngine__MacPrinter QPaintEngine__Type = 4
QPaintEngine__QWindowSystem QPaintEngine__Type = 5
QPaintEngine__PostScript QPaintEngine__Type = 6
QPaintEngine__OpenGL QPaintEngine__Type = 7
QPaintEngine__Picture QPaintEngine__Type = 8
QPaintEngine__SVG QPaintEngine__Type = 9
QPaintEngine__Raster QPaintEngine__Type = 10
QPaintEngine__Direct3D QPaintEngine__Type = 11
QPaintEngine__Pdf QPaintEngine__Type = 12
QPaintEngine__OpenVG QPaintEngine__Type = 13
QPaintEngine__OpenGL2 QPaintEngine__Type = 14
QPaintEngine__PaintBuffer QPaintEngine__Type = 15
QPaintEngine__Blitter QPaintEngine__Type = 16
QPaintEngine__Direct2D QPaintEngine__Type = 17
QPaintEngine__User QPaintEngine__Type = 50
QPaintEngine__MaxUser QPaintEngine__Type = 100
)
type QTextItem struct {
h *C.QTextItem
}
func (this *QTextItem) cPointer() *C.QTextItem {
if this == nil {
return nil
}
return this.h
}
func newQTextItem(h *C.QTextItem) *QTextItem {
if h == nil {
return nil
}
return &QTextItem{h: h}
}
func newQTextItem_U(h unsafe.Pointer) *QTextItem {
return newQTextItem((*C.QTextItem)(h))
}
func (this *QTextItem) Descent() float64 {
return (float64)(C.QTextItem_Descent(this.h))
}
func (this *QTextItem) Ascent() float64 {
return (float64)(C.QTextItem_Ascent(this.h))
}
func (this *QTextItem) Width() float64 {
return (float64)(C.QTextItem_Width(this.h))
}
func (this *QTextItem) RenderFlags() QTextItem__RenderFlag {
return (QTextItem__RenderFlag)(C.QTextItem_RenderFlags(this.h))
}
func (this *QTextItem) Text() string {
var _ms *C.struct_miqt_string = C.QTextItem_Text(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QTextItem) Font() *QFont {
_ret := C.QTextItem_Font(this.h)
_goptr := newQFont(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QTextItem) Delete() {
C.QTextItem_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTextItem) GoGC() {
runtime.SetFinalizer(this, func(this *QTextItem) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QPaintEngine struct {
h *C.QPaintEngine
}
func (this *QPaintEngine) cPointer() *C.QPaintEngine {
if this == nil {
return nil
}
return this.h
}
func newQPaintEngine(h *C.QPaintEngine) *QPaintEngine {
if h == nil {
return nil
}
return &QPaintEngine{h: h}
}
func newQPaintEngine_U(h unsafe.Pointer) *QPaintEngine {
return newQPaintEngine((*C.QPaintEngine)(h))
}
func (this *QPaintEngine) IsActive() bool {
return (bool)(C.QPaintEngine_IsActive(this.h))
}
func (this *QPaintEngine) SetActive(newState bool) {
C.QPaintEngine_SetActive(this.h, (C.bool)(newState))
}
func (this *QPaintEngine) Begin(pdev *QPaintDevice) bool {
return (bool)(C.QPaintEngine_Begin(this.h, pdev.cPointer()))
}
func (this *QPaintEngine) End() bool {
return (bool)(C.QPaintEngine_End(this.h))
}
func (this *QPaintEngine) UpdateState(state *QPaintEngineState) {
C.QPaintEngine_UpdateState(this.h, state.cPointer())
}
func (this *QPaintEngine) DrawRects(rects *QRect, rectCount int) {
C.QPaintEngine_DrawRects(this.h, rects.cPointer(), (C.int)(rectCount))
}
func (this *QPaintEngine) DrawRects2(rects *QRectF, rectCount int) {
C.QPaintEngine_DrawRects2(this.h, rects.cPointer(), (C.int)(rectCount))
}
func (this *QPaintEngine) DrawLines(lines *QLine, lineCount int) {
C.QPaintEngine_DrawLines(this.h, lines.cPointer(), (C.int)(lineCount))
}
func (this *QPaintEngine) DrawLines2(lines *QLineF, lineCount int) {
C.QPaintEngine_DrawLines2(this.h, lines.cPointer(), (C.int)(lineCount))
}
func (this *QPaintEngine) DrawEllipse(r *QRectF) {
C.QPaintEngine_DrawEllipse(this.h, r.cPointer())
}
func (this *QPaintEngine) DrawEllipseWithQRect(r *QRect) {
C.QPaintEngine_DrawEllipseWithQRect(this.h, r.cPointer())
}
func (this *QPaintEngine) DrawPath(path *QPainterPath) {
C.QPaintEngine_DrawPath(this.h, path.cPointer())
}
func (this *QPaintEngine) DrawPoints(points *QPointF, pointCount int) {
C.QPaintEngine_DrawPoints(this.h, points.cPointer(), (C.int)(pointCount))
}
func (this *QPaintEngine) DrawPoints2(points *QPoint, pointCount int) {
C.QPaintEngine_DrawPoints2(this.h, points.cPointer(), (C.int)(pointCount))
}
func (this *QPaintEngine) DrawPolygon(points *QPointF, pointCount int, mode QPaintEngine__PolygonDrawMode) {
C.QPaintEngine_DrawPolygon(this.h, points.cPointer(), (C.int)(pointCount), (C.int)(mode))
}
func (this *QPaintEngine) DrawPolygon2(points *QPoint, pointCount int, mode QPaintEngine__PolygonDrawMode) {
C.QPaintEngine_DrawPolygon2(this.h, points.cPointer(), (C.int)(pointCount), (C.int)(mode))
}
func (this *QPaintEngine) DrawPixmap(r *QRectF, pm *QPixmap, sr *QRectF) {
C.QPaintEngine_DrawPixmap(this.h, r.cPointer(), pm.cPointer(), sr.cPointer())
}
func (this *QPaintEngine) DrawTextItem(p *QPointF, textItem *QTextItem) {
C.QPaintEngine_DrawTextItem(this.h, p.cPointer(), textItem.cPointer())
}
func (this *QPaintEngine) DrawTiledPixmap(r *QRectF, pixmap *QPixmap, s *QPointF) {
C.QPaintEngine_DrawTiledPixmap(this.h, r.cPointer(), pixmap.cPointer(), s.cPointer())
}
func (this *QPaintEngine) DrawImage(r *QRectF, pm *QImage, sr *QRectF) {
C.QPaintEngine_DrawImage(this.h, r.cPointer(), pm.cPointer(), sr.cPointer())
}
func (this *QPaintEngine) SetPaintDevice(device *QPaintDevice) {
C.QPaintEngine_SetPaintDevice(this.h, device.cPointer())
}
func (this *QPaintEngine) PaintDevice() *QPaintDevice {
return newQPaintDevice_U(unsafe.Pointer(C.QPaintEngine_PaintDevice(this.h)))
}
func (this *QPaintEngine) SetSystemClip(baseClip *QRegion) {
C.QPaintEngine_SetSystemClip(this.h, baseClip.cPointer())
}
func (this *QPaintEngine) SystemClip() *QRegion {
_ret := C.QPaintEngine_SystemClip(this.h)
_goptr := newQRegion(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngine) SetSystemRect(rect *QRect) {
C.QPaintEngine_SetSystemRect(this.h, rect.cPointer())
}
func (this *QPaintEngine) SystemRect() *QRect {
_ret := C.QPaintEngine_SystemRect(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngine) CoordinateOffset() *QPoint {
_ret := C.QPaintEngine_CoordinateOffset(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngine) Type() QPaintEngine__Type {
return (QPaintEngine__Type)(C.QPaintEngine_Type(this.h))
}
func (this *QPaintEngine) FixNegRect(x *int, y *int, w *int, h *int) {
C.QPaintEngine_FixNegRect(this.h, (*C.int)(unsafe.Pointer(x)), (*C.int)(unsafe.Pointer(y)), (*C.int)(unsafe.Pointer(w)), (*C.int)(unsafe.Pointer(h)))
}
func (this *QPaintEngine) TestDirty(df QPaintEngine__DirtyFlag) bool {
return (bool)(C.QPaintEngine_TestDirty(this.h, (C.int)(df)))
}
func (this *QPaintEngine) SetDirty(df QPaintEngine__DirtyFlag) {
C.QPaintEngine_SetDirty(this.h, (C.int)(df))
}
func (this *QPaintEngine) ClearDirty(df QPaintEngine__DirtyFlag) {
C.QPaintEngine_ClearDirty(this.h, (C.int)(df))
}
func (this *QPaintEngine) HasFeature(feature QPaintEngine__PaintEngineFeature) bool {
return (bool)(C.QPaintEngine_HasFeature(this.h, (C.int)(feature)))
}
func (this *QPaintEngine) Painter() *QPainter {
return newQPainter_U(unsafe.Pointer(C.QPaintEngine_Painter(this.h)))
}
func (this *QPaintEngine) SyncState() {
C.QPaintEngine_SyncState(this.h)
}
func (this *QPaintEngine) IsExtended() bool {
return (bool)(C.QPaintEngine_IsExtended(this.h))
}
func (this *QPaintEngine) DrawImage4(r *QRectF, pm *QImage, sr *QRectF, flags ImageConversionFlag) {
C.QPaintEngine_DrawImage4(this.h, r.cPointer(), pm.cPointer(), sr.cPointer(), (C.int)(flags))
}
// Delete this object from C++ memory.
func (this *QPaintEngine) Delete() {
C.QPaintEngine_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPaintEngine) GoGC() {
runtime.SetFinalizer(this, func(this *QPaintEngine) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QPaintEngineState struct {
h *C.QPaintEngineState
}
func (this *QPaintEngineState) cPointer() *C.QPaintEngineState {
if this == nil {
return nil
}
return this.h
}
func newQPaintEngineState(h *C.QPaintEngineState) *QPaintEngineState {
if h == nil {
return nil
}
return &QPaintEngineState{h: h}
}
func newQPaintEngineState_U(h unsafe.Pointer) *QPaintEngineState {
return newQPaintEngineState((*C.QPaintEngineState)(h))
}
func (this *QPaintEngineState) State() QPaintEngine__DirtyFlag {
return (QPaintEngine__DirtyFlag)(C.QPaintEngineState_State(this.h))
}
func (this *QPaintEngineState) Pen() *QPen {
_ret := C.QPaintEngineState_Pen(this.h)
_goptr := newQPen(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) Brush() *QBrush {
_ret := C.QPaintEngineState_Brush(this.h)
_goptr := newQBrush(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) BrushOrigin() *QPointF {
_ret := C.QPaintEngineState_BrushOrigin(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) BackgroundBrush() *QBrush {
_ret := C.QPaintEngineState_BackgroundBrush(this.h)
_goptr := newQBrush(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) BackgroundMode() BGMode {
return (BGMode)(C.QPaintEngineState_BackgroundMode(this.h))
}
func (this *QPaintEngineState) Font() *QFont {
_ret := C.QPaintEngineState_Font(this.h)
_goptr := newQFont(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) Matrix() *QMatrix {
_ret := C.QPaintEngineState_Matrix(this.h)
_goptr := newQMatrix(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) Transform() *QTransform {
_ret := C.QPaintEngineState_Transform(this.h)
_goptr := newQTransform(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) ClipOperation() ClipOperation {
return (ClipOperation)(C.QPaintEngineState_ClipOperation(this.h))
}
func (this *QPaintEngineState) ClipRegion() *QRegion {
_ret := C.QPaintEngineState_ClipRegion(this.h)
_goptr := newQRegion(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) ClipPath() *QPainterPath {
_ret := C.QPaintEngineState_ClipPath(this.h)
_goptr := newQPainterPath(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPaintEngineState) IsClipEnabled() bool {
return (bool)(C.QPaintEngineState_IsClipEnabled(this.h))
}
func (this *QPaintEngineState) RenderHints() QPainter__RenderHint {
return (QPainter__RenderHint)(C.QPaintEngineState_RenderHints(this.h))
}
func (this *QPaintEngineState) CompositionMode() QPainter__CompositionMode {
return (QPainter__CompositionMode)(C.QPaintEngineState_CompositionMode(this.h))
}
func (this *QPaintEngineState) Opacity() float64 {
return (float64)(C.QPaintEngineState_Opacity(this.h))
}
func (this *QPaintEngineState) Painter() *QPainter {
return newQPainter_U(unsafe.Pointer(C.QPaintEngineState_Painter(this.h)))
}
func (this *QPaintEngineState) BrushNeedsResolving() bool {
return (bool)(C.QPaintEngineState_BrushNeedsResolving(this.h))
}
func (this *QPaintEngineState) PenNeedsResolving() bool {
return (bool)(C.QPaintEngineState_PenNeedsResolving(this.h))
}
// Delete this object from C++ memory.
func (this *QPaintEngineState) Delete() {
C.QPaintEngineState_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPaintEngineState) GoGC() {
runtime.SetFinalizer(this, func(this *QPaintEngineState) {
this.Delete()
runtime.KeepAlive(this.h)
})
}