miqt/qt/gen_qsystemsemaphore.go
2024-09-04 18:54:22 +12:00

139 lines
4.3 KiB
Go

package qt
/*
#include "gen_qsystemsemaphore.h"
#include <stdlib.h>
*/
import "C"
import (
"unsafe"
)
type QSystemSemaphore__AccessMode int
const (
QSystemSemaphore__AccessMode__Open QSystemSemaphore__AccessMode = 0
QSystemSemaphore__AccessMode__Create QSystemSemaphore__AccessMode = 1
)
type QSystemSemaphore__SystemSemaphoreError int
const (
QSystemSemaphore__SystemSemaphoreError__NoError QSystemSemaphore__SystemSemaphoreError = 0
QSystemSemaphore__SystemSemaphoreError__PermissionDenied QSystemSemaphore__SystemSemaphoreError = 1
QSystemSemaphore__SystemSemaphoreError__KeyError QSystemSemaphore__SystemSemaphoreError = 2
QSystemSemaphore__SystemSemaphoreError__AlreadyExists QSystemSemaphore__SystemSemaphoreError = 3
QSystemSemaphore__SystemSemaphoreError__NotFound QSystemSemaphore__SystemSemaphoreError = 4
QSystemSemaphore__SystemSemaphoreError__OutOfResources QSystemSemaphore__SystemSemaphoreError = 5
QSystemSemaphore__SystemSemaphoreError__UnknownError QSystemSemaphore__SystemSemaphoreError = 6
)
type QSystemSemaphore struct {
h *C.QSystemSemaphore
}
func (this *QSystemSemaphore) cPointer() *C.QSystemSemaphore {
if this == nil {
return nil
}
return this.h
}
func newQSystemSemaphore(h *C.QSystemSemaphore) *QSystemSemaphore {
if h == nil {
return nil
}
return &QSystemSemaphore{h: h}
}
func newQSystemSemaphore_U(h unsafe.Pointer) *QSystemSemaphore {
return newQSystemSemaphore((*C.QSystemSemaphore)(h))
}
// NewQSystemSemaphore constructs a new QSystemSemaphore object.
func NewQSystemSemaphore(key string) *QSystemSemaphore {
key_Cstring := C.CString(key)
defer C.free(unsafe.Pointer(key_Cstring))
ret := C.QSystemSemaphore_new(key_Cstring, C.size_t(len(key)))
return newQSystemSemaphore(ret)
}
// NewQSystemSemaphore2 constructs a new QSystemSemaphore object.
func NewQSystemSemaphore2(key string, initialValue int) *QSystemSemaphore {
key_Cstring := C.CString(key)
defer C.free(unsafe.Pointer(key_Cstring))
ret := C.QSystemSemaphore_new2(key_Cstring, C.size_t(len(key)), (C.int)(initialValue))
return newQSystemSemaphore(ret)
}
// NewQSystemSemaphore3 constructs a new QSystemSemaphore object.
func NewQSystemSemaphore3(key string, initialValue int, mode QSystemSemaphore__AccessMode) *QSystemSemaphore {
key_Cstring := C.CString(key)
defer C.free(unsafe.Pointer(key_Cstring))
ret := C.QSystemSemaphore_new3(key_Cstring, C.size_t(len(key)), (C.int)(initialValue), (C.uintptr_t)(mode))
return newQSystemSemaphore(ret)
}
func (this *QSystemSemaphore) SetKey(key string) {
key_Cstring := C.CString(key)
defer C.free(unsafe.Pointer(key_Cstring))
C.QSystemSemaphore_SetKey(this.h, key_Cstring, C.size_t(len(key)))
}
func (this *QSystemSemaphore) Key() string {
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSystemSemaphore_Key(this.h, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QSystemSemaphore) Acquire() bool {
ret := C.QSystemSemaphore_Acquire(this.h)
return (bool)(ret)
}
func (this *QSystemSemaphore) Release() bool {
ret := C.QSystemSemaphore_Release(this.h)
return (bool)(ret)
}
func (this *QSystemSemaphore) Error() QSystemSemaphore__SystemSemaphoreError {
ret := C.QSystemSemaphore_Error(this.h)
return (QSystemSemaphore__SystemSemaphoreError)(ret)
}
func (this *QSystemSemaphore) ErrorString() string {
var _out *C.char = nil
var _out_Strlen C.int = 0
C.QSystemSemaphore_ErrorString(this.h, &_out, &_out_Strlen)
ret := C.GoStringN(_out, _out_Strlen)
C.free(unsafe.Pointer(_out))
return ret
}
func (this *QSystemSemaphore) SetKey2(key string, initialValue int) {
key_Cstring := C.CString(key)
defer C.free(unsafe.Pointer(key_Cstring))
C.QSystemSemaphore_SetKey2(this.h, key_Cstring, C.size_t(len(key)), (C.int)(initialValue))
}
func (this *QSystemSemaphore) SetKey3(key string, initialValue int, mode QSystemSemaphore__AccessMode) {
key_Cstring := C.CString(key)
defer C.free(unsafe.Pointer(key_Cstring))
C.QSystemSemaphore_SetKey3(this.h, key_Cstring, C.size_t(len(key)), (C.int)(initialValue), (C.uintptr_t)(mode))
}
func (this *QSystemSemaphore) Release1(n int) bool {
ret := C.QSystemSemaphore_Release1(this.h, (C.int)(n))
return (bool)(ret)
}
func (this *QSystemSemaphore) Delete() {
C.QSystemSemaphore_Delete(this.h)
}