mirror of
https://github.com/mappu/miqt.git
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139 lines
4.3 KiB
Go
139 lines
4.3 KiB
Go
package qt
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/*
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#include "gen_qsystemsemaphore.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"unsafe"
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)
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type QSystemSemaphore__AccessMode int
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const (
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QSystemSemaphore__AccessMode__Open QSystemSemaphore__AccessMode = 0
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QSystemSemaphore__AccessMode__Create QSystemSemaphore__AccessMode = 1
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)
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type QSystemSemaphore__SystemSemaphoreError int
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const (
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QSystemSemaphore__SystemSemaphoreError__NoError QSystemSemaphore__SystemSemaphoreError = 0
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QSystemSemaphore__SystemSemaphoreError__PermissionDenied QSystemSemaphore__SystemSemaphoreError = 1
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QSystemSemaphore__SystemSemaphoreError__KeyError QSystemSemaphore__SystemSemaphoreError = 2
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QSystemSemaphore__SystemSemaphoreError__AlreadyExists QSystemSemaphore__SystemSemaphoreError = 3
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QSystemSemaphore__SystemSemaphoreError__NotFound QSystemSemaphore__SystemSemaphoreError = 4
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QSystemSemaphore__SystemSemaphoreError__OutOfResources QSystemSemaphore__SystemSemaphoreError = 5
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QSystemSemaphore__SystemSemaphoreError__UnknownError QSystemSemaphore__SystemSemaphoreError = 6
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)
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type QSystemSemaphore struct {
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h *C.QSystemSemaphore
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}
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func (this *QSystemSemaphore) cPointer() *C.QSystemSemaphore {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQSystemSemaphore(h *C.QSystemSemaphore) *QSystemSemaphore {
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if h == nil {
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return nil
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}
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return &QSystemSemaphore{h: h}
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}
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func newQSystemSemaphore_U(h unsafe.Pointer) *QSystemSemaphore {
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return newQSystemSemaphore((*C.QSystemSemaphore)(h))
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}
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// NewQSystemSemaphore constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore(key string) *QSystemSemaphore {
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key_Cstring := C.CString(key)
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defer C.free(unsafe.Pointer(key_Cstring))
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ret := C.QSystemSemaphore_new(key_Cstring, C.size_t(len(key)))
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return newQSystemSemaphore(ret)
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}
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// NewQSystemSemaphore2 constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore2(key string, initialValue int) *QSystemSemaphore {
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key_Cstring := C.CString(key)
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defer C.free(unsafe.Pointer(key_Cstring))
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ret := C.QSystemSemaphore_new2(key_Cstring, C.size_t(len(key)), (C.int)(initialValue))
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return newQSystemSemaphore(ret)
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}
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// NewQSystemSemaphore3 constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore3(key string, initialValue int, mode QSystemSemaphore__AccessMode) *QSystemSemaphore {
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key_Cstring := C.CString(key)
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defer C.free(unsafe.Pointer(key_Cstring))
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ret := C.QSystemSemaphore_new3(key_Cstring, C.size_t(len(key)), (C.int)(initialValue), (C.uintptr_t)(mode))
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return newQSystemSemaphore(ret)
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}
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func (this *QSystemSemaphore) SetKey(key string) {
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key_Cstring := C.CString(key)
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defer C.free(unsafe.Pointer(key_Cstring))
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C.QSystemSemaphore_SetKey(this.h, key_Cstring, C.size_t(len(key)))
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}
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func (this *QSystemSemaphore) Key() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QSystemSemaphore_Key(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QSystemSemaphore) Acquire() bool {
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ret := C.QSystemSemaphore_Acquire(this.h)
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return (bool)(ret)
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}
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func (this *QSystemSemaphore) Release() bool {
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ret := C.QSystemSemaphore_Release(this.h)
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return (bool)(ret)
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}
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func (this *QSystemSemaphore) Error() QSystemSemaphore__SystemSemaphoreError {
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ret := C.QSystemSemaphore_Error(this.h)
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return (QSystemSemaphore__SystemSemaphoreError)(ret)
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}
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func (this *QSystemSemaphore) ErrorString() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QSystemSemaphore_ErrorString(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QSystemSemaphore) SetKey2(key string, initialValue int) {
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key_Cstring := C.CString(key)
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defer C.free(unsafe.Pointer(key_Cstring))
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C.QSystemSemaphore_SetKey2(this.h, key_Cstring, C.size_t(len(key)), (C.int)(initialValue))
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}
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func (this *QSystemSemaphore) SetKey3(key string, initialValue int, mode QSystemSemaphore__AccessMode) {
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key_Cstring := C.CString(key)
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defer C.free(unsafe.Pointer(key_Cstring))
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C.QSystemSemaphore_SetKey3(this.h, key_Cstring, C.size_t(len(key)), (C.int)(initialValue), (C.uintptr_t)(mode))
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}
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func (this *QSystemSemaphore) Release1(n int) bool {
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ret := C.QSystemSemaphore_Release1(this.h, (C.int)(n))
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return (bool)(ret)
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}
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func (this *QSystemSemaphore) Delete() {
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C.QSystemSemaphore_Delete(this.h)
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}
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