miqt/qt6/qml/gen_qqmlscriptstring.go
2025-04-04 08:53:16 +02:00

112 lines
2.9 KiB
Go

package qml
/*
#include "gen_qqmlscriptstring.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QQmlScriptString struct {
h *C.QQmlScriptString
}
func (this *QQmlScriptString) cPointer() *C.QQmlScriptString {
if this == nil {
return nil
}
return this.h
}
func (this *QQmlScriptString) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
// newQQmlScriptString constructs the type using only CGO pointers.
func newQQmlScriptString(h *C.QQmlScriptString) *QQmlScriptString {
if h == nil {
return nil
}
return &QQmlScriptString{h: h}
}
// UnsafeNewQQmlScriptString constructs the type using only unsafe pointers.
func UnsafeNewQQmlScriptString(h unsafe.Pointer) *QQmlScriptString {
return newQQmlScriptString((*C.QQmlScriptString)(h))
}
// NewQQmlScriptString constructs a new QQmlScriptString object.
func NewQQmlScriptString() *QQmlScriptString {
return newQQmlScriptString(C.QQmlScriptString_new())
}
// NewQQmlScriptString2 constructs a new QQmlScriptString object.
func NewQQmlScriptString2(param1 *QQmlScriptString) *QQmlScriptString {
return newQQmlScriptString(C.QQmlScriptString_new2(param1.cPointer()))
}
func (this *QQmlScriptString) OperatorAssign(param1 *QQmlScriptString) {
C.QQmlScriptString_operatorAssign(this.h, param1.cPointer())
}
func (this *QQmlScriptString) OperatorEqual(param1 *QQmlScriptString) bool {
return (bool)(C.QQmlScriptString_operatorEqual(this.h, param1.cPointer()))
}
func (this *QQmlScriptString) OperatorNotEqual(param1 *QQmlScriptString) bool {
return (bool)(C.QQmlScriptString_operatorNotEqual(this.h, param1.cPointer()))
}
func (this *QQmlScriptString) IsEmpty() bool {
return (bool)(C.QQmlScriptString_isEmpty(this.h))
}
func (this *QQmlScriptString) IsUndefinedLiteral() bool {
return (bool)(C.QQmlScriptString_isUndefinedLiteral(this.h))
}
func (this *QQmlScriptString) IsNullLiteral() bool {
return (bool)(C.QQmlScriptString_isNullLiteral(this.h))
}
func (this *QQmlScriptString) StringLiteral() string {
var _ms C.struct_miqt_string = C.QQmlScriptString_stringLiteral(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QQmlScriptString) NumberLiteral(ok *bool) float64 {
return (float64)(C.QQmlScriptString_numberLiteral(this.h, (*C.bool)(unsafe.Pointer(ok))))
}
func (this *QQmlScriptString) BooleanLiteral(ok *bool) bool {
return (bool)(C.QQmlScriptString_booleanLiteral(this.h, (*C.bool)(unsafe.Pointer(ok))))
}
// Delete this object from C++ memory.
func (this *QQmlScriptString) Delete() {
C.QQmlScriptString_delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QQmlScriptString) GoGC() {
runtime.SetFinalizer(this, func(this *QQmlScriptString) {
this.Delete()
runtime.KeepAlive(this.h)
})
}