mirror of
https://github.com/mappu/miqt.git
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160 lines
7.2 KiB
C++
160 lines
7.2 KiB
C++
#pragma once
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#ifndef MIQT_QT6_GEN_QVECTORND_H
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#define MIQT_QT6_GEN_QVECTORND_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#include "../libmiqt/libmiqt.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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class QMatrix4x4;
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class QPoint;
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class QPointF;
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class QRect;
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class QVariant;
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class QVector2D;
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class QVector3D;
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class QVector4D;
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#else
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typedef struct QMatrix4x4 QMatrix4x4;
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typedef struct QPoint QPoint;
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typedef struct QPointF QPointF;
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typedef struct QRect QRect;
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typedef struct QVariant QVariant;
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typedef struct QVector2D QVector2D;
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typedef struct QVector3D QVector3D;
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typedef struct QVector4D QVector4D;
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#endif
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QVector2D* QVector2D_new();
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QVector2D* QVector2D_new2(int param1);
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QVector2D* QVector2D_new3(float xpos, float ypos);
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QVector2D* QVector2D_new4(QPoint* point);
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QVector2D* QVector2D_new5(QPointF* point);
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QVector2D* QVector2D_new6(QVector3D* vector);
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QVector2D* QVector2D_new7(QVector4D* vector);
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QVector2D* QVector2D_new8(QVector2D* param1);
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bool QVector2D_isNull(const QVector2D* self);
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float QVector2D_x(const QVector2D* self);
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float QVector2D_y(const QVector2D* self);
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void QVector2D_setX(QVector2D* self, float x);
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void QVector2D_setY(QVector2D* self, float y);
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float QVector2D_operatorSubscript(const QVector2D* self, int i);
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float QVector2D_length(const QVector2D* self);
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float QVector2D_lengthSquared(const QVector2D* self);
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QVector2D* QVector2D_normalized(const QVector2D* self);
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void QVector2D_normalize(QVector2D* self);
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float QVector2D_distanceToPoint(const QVector2D* self, QVector2D* point);
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float QVector2D_distanceToLine(const QVector2D* self, QVector2D* point, QVector2D* direction);
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QVector2D* QVector2D_operatorPlusAssign(QVector2D* self, QVector2D* vector);
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QVector2D* QVector2D_operatorMinusAssign(QVector2D* self, QVector2D* vector);
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QVector2D* QVector2D_operatorMultiplyAssign(QVector2D* self, float factor);
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QVector2D* QVector2D_operatorMultiplyAssignWithVector(QVector2D* self, QVector2D* vector);
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QVector2D* QVector2D_operatorDivideAssign(QVector2D* self, float divisor);
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QVector2D* QVector2D_operatorDivideAssignWithVector(QVector2D* self, QVector2D* vector);
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float QVector2D_dotProduct(QVector2D* v1, QVector2D* v2);
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QVector3D* QVector2D_toVector3D(const QVector2D* self);
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QVector4D* QVector2D_toVector4D(const QVector2D* self);
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QPoint* QVector2D_toPoint(const QVector2D* self);
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QPointF* QVector2D_toPointF(const QVector2D* self);
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QVariant* QVector2D_ToQVariant(const QVector2D* self);
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void QVector2D_delete(QVector2D* self);
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QVector3D* QVector3D_new();
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QVector3D* QVector3D_new2(int param1);
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QVector3D* QVector3D_new3(float xpos, float ypos, float zpos);
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QVector3D* QVector3D_new4(QPoint* point);
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QVector3D* QVector3D_new5(QPointF* point);
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QVector3D* QVector3D_new6(QVector2D* vector);
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QVector3D* QVector3D_new7(QVector2D* vector, float zpos);
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QVector3D* QVector3D_new8(QVector4D* vector);
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QVector3D* QVector3D_new9(QVector3D* param1);
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bool QVector3D_isNull(const QVector3D* self);
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float QVector3D_x(const QVector3D* self);
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float QVector3D_y(const QVector3D* self);
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float QVector3D_z(const QVector3D* self);
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void QVector3D_setX(QVector3D* self, float x);
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void QVector3D_setY(QVector3D* self, float y);
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void QVector3D_setZ(QVector3D* self, float z);
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float QVector3D_operatorSubscript(const QVector3D* self, int i);
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float QVector3D_length(const QVector3D* self);
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float QVector3D_lengthSquared(const QVector3D* self);
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QVector3D* QVector3D_normalized(const QVector3D* self);
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void QVector3D_normalize(QVector3D* self);
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QVector3D* QVector3D_operatorPlusAssign(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_operatorMinusAssign(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_operatorMultiplyAssign(QVector3D* self, float factor);
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QVector3D* QVector3D_operatorMultiplyAssignWithVector(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_operatorDivideAssign(QVector3D* self, float divisor);
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QVector3D* QVector3D_operatorDivideAssignWithVector(QVector3D* self, QVector3D* vector);
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float QVector3D_dotProduct(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_crossProduct(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_normal(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_normal2(QVector3D* v1, QVector3D* v2, QVector3D* v3);
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QVector3D* QVector3D_project(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport);
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QVector3D* QVector3D_unproject(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport);
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float QVector3D_distanceToPoint(const QVector3D* self, QVector3D* point);
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float QVector3D_distanceToPlane(const QVector3D* self, QVector3D* plane, QVector3D* normal);
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float QVector3D_distanceToPlane2(const QVector3D* self, QVector3D* plane1, QVector3D* plane2, QVector3D* plane3);
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float QVector3D_distanceToLine(const QVector3D* self, QVector3D* point, QVector3D* direction);
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QVector2D* QVector3D_toVector2D(const QVector3D* self);
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QVector4D* QVector3D_toVector4D(const QVector3D* self);
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QPoint* QVector3D_toPoint(const QVector3D* self);
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QPointF* QVector3D_toPointF(const QVector3D* self);
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QVariant* QVector3D_ToQVariant(const QVector3D* self);
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void QVector3D_delete(QVector3D* self);
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QVector4D* QVector4D_new();
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QVector4D* QVector4D_new2(int param1);
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QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos);
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QVector4D* QVector4D_new4(QPoint* point);
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QVector4D* QVector4D_new5(QPointF* point);
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QVector4D* QVector4D_new6(QVector2D* vector);
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QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos);
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QVector4D* QVector4D_new8(QVector3D* vector);
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QVector4D* QVector4D_new9(QVector3D* vector, float wpos);
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QVector4D* QVector4D_new10(QVector4D* param1);
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bool QVector4D_isNull(const QVector4D* self);
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float QVector4D_x(const QVector4D* self);
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float QVector4D_y(const QVector4D* self);
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float QVector4D_z(const QVector4D* self);
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float QVector4D_w(const QVector4D* self);
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void QVector4D_setX(QVector4D* self, float x);
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void QVector4D_setY(QVector4D* self, float y);
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void QVector4D_setZ(QVector4D* self, float z);
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void QVector4D_setW(QVector4D* self, float w);
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float QVector4D_operatorSubscript(const QVector4D* self, int i);
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float QVector4D_length(const QVector4D* self);
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float QVector4D_lengthSquared(const QVector4D* self);
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QVector4D* QVector4D_normalized(const QVector4D* self);
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void QVector4D_normalize(QVector4D* self);
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QVector4D* QVector4D_operatorPlusAssign(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_operatorMinusAssign(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_operatorMultiplyAssign(QVector4D* self, float factor);
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QVector4D* QVector4D_operatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_operatorDivideAssign(QVector4D* self, float divisor);
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QVector4D* QVector4D_operatorDivideAssignWithVector(QVector4D* self, QVector4D* vector);
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float QVector4D_dotProduct(QVector4D* v1, QVector4D* v2);
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QVector2D* QVector4D_toVector2D(const QVector4D* self);
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QVector2D* QVector4D_toVector2DAffine(const QVector4D* self);
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QVector3D* QVector4D_toVector3D(const QVector4D* self);
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QVector3D* QVector4D_toVector3DAffine(const QVector4D* self);
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QPoint* QVector4D_toPoint(const QVector4D* self);
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QPointF* QVector4D_toPointF(const QVector4D* self);
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QVariant* QVector4D_ToQVariant(const QVector4D* self);
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void QVector4D_delete(QVector4D* self);
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif
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