implement walkMutate(*node); completely transform AltIf->If
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6d9aa8b022
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@ -28,3 +28,11 @@ endif;
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// Unbraced
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if (true) echo "100";
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// Colon style within deeper scope
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{{{{
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if (1 == 1):
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echo "asdf";
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endif;
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}}}}
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3
main.go
3
main.go
@ -48,8 +48,7 @@ func ConvertFile(filename string) (string, error) {
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}
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// Pass 1: Normalise Alt** Stmt types
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normPass := normaliseAltsPass{}
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n.Walk(&normPass) // can't modify root node, but that's fine
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walkMutate(&n, normaliseAltCb)
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// Debug pass: Walk and print JSON...
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if fh, err := os.OpenFile(filename+`.parse2.json`, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0644); err == nil {
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54
mutatingwalker.go
Normal file
54
mutatingwalker.go
Normal file
@ -0,0 +1,54 @@
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package main
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import (
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// "fmt"
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//"io/ioutil"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/node/stmt"
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//"github.com/z7zmey/php-parser/walker"
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)
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func walkMutate(n_ *node.Node, cb func(*node.Node)) {
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// Mutate in-place, non recursive...
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cb(n_)
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// Walk on the mutated version
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// We must reimplement .Walk() in order to get pointer behaviour
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switch n := (*n_).(type) {
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case *stmt.StmtList:
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for i, _ := range n.Stmts {
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walkMutate(&n.Stmts[i], cb)
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}
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case *node.Root:
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for i, _ := range n.Stmts {
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walkMutate(&n.Stmts[i], cb)
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}
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case *stmt.If:
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walkMutate(&n.Cond, cb)
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walkMutate(&n.Else, cb)
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for i, _ := range n.ElseIf {
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walkMutate(&n.ElseIf[i], cb)
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}
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walkMutate(&n.Stmt, cb)
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case *stmt.Else:
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walkMutate(&n.Stmt, cb)
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case *stmt.ElseIf:
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walkMutate(&n.Cond, cb)
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walkMutate(&n.Stmt, cb)
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default:
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// FIXME need to implement Walk() for all node types, to ensure that
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// we can perform mutation transforms in nested contexts
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// bail
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//panic(fmt.Sprintf("walkMutate: unimplemented type '%t'", n))
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}
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}
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@ -1,101 +1,41 @@
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package main
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import (
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"fmt"
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//"fmt"
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//"io/ioutil"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/node/stmt"
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"github.com/z7zmey/php-parser/walker"
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//"github.com/z7zmey/php-parser/walker"
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)
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type normaliseAltsPass struct {
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}
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func normaliseAltCb(n_ *node.Node) {
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func (np *normaliseAltsPass) transformNonRecursive(n node.Node) (node.Node, bool) {
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switch n := n.(type) {
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switch n := (*n_).(type) {
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case *stmt.AltIf:
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// Build replacement node
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ifStmt := stmt.NewIf(n.Cond, n.Stmt, n.ElseIf, n.Else)
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ifStmt.FreeFloating = n.FreeFloating
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ifStmt.Position = n.Position
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// ifStmt has no .Attributes prop
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return ifStmt, true
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*n_ = ifStmt
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case *stmt.AltElse:
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elseStmt := stmt.NewElse(n.Stmt)
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elseStmt.FreeFloating = n.FreeFloating
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elseStmt.Position = n.Position
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return elseStmt, true
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*n_ = elseStmt
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case *stmt.AltElseIf:
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elifStmt := stmt.NewElseIf(n.Cond, n.Stmt)
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elifStmt.FreeFloating = n.FreeFloating
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elifStmt.Position = n.Position
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return elifStmt, true
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*n_ = elifStmt
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default:
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return n, false // no change
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return // no change
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}
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}
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func (np *normaliseAltsPass) walkMutateArray(stmts []node.Node) {
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for i, _ := range stmts {
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np.walkMutate(&stmts[i])
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}
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}
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func (np *normaliseAltsPass) walkMutate(child *node.Node) {
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v2, didChange := np.transformNonRecursive(*child)
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if didChange {
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v2.Walk(np)
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*child = v2
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} else {
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(*child).Walk(np)
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}
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}
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func (np *normaliseAltsPass) EnterNode(w walker.Walkable) bool {
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n, ok := w.(node.Node)
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if !ok {
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panic(fmt.Errorf("Tried to walk non-node '%t'", w))
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}
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// We need to override the .Walk() behaviour for all possible *parents*
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// of affected nodes. This is because the .Walk() interface does not give
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// us any opportunity to override single elements by the time we get there
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// Our custom Walk() implementation is not firing all EnterChildList/LeaveNode
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// visitors - but - that's fine since they're all noops anyway
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switch n := n.(type) {
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case *stmt.StmtList:
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np.walkMutateArray(n.Stmts) // mutate slice in place
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return false // Signal not to use upstream .Walk() implementation
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case *node.Root:
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np.walkMutateArray(n.Stmts) // mutate slice in place
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return false // Signal not to use upstream .Walk() implementation
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case *stmt.AltIf:
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panic("altif")
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np.walkMutate(&n.Cond)
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np.walkMutateArray(n.ElseIf)
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np.walkMutate(&n.Else)
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return false
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default:
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// No normalisation needed for this node type
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// Recurse deeper
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return true
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}
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}
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func (np *normaliseAltsPass) LeaveNode(w walker.Walkable) {}
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func (np *normaliseAltsPass) EnterChildNode(key string, w walker.Walkable) {}
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func (np *normaliseAltsPass) LeaveChildNode(key string, w walker.Walkable) {}
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func (np *normaliseAltsPass) EnterChildList(key string, w walker.Walkable) {}
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func (np *normaliseAltsPass) LeaveChildList(key string, w walker.Walkable) {}
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var _ walker.Visitor = &normaliseAltsPass{} // interface assertion
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