php2go/vendor/github.com/z7zmey/php-parser/node/expr/binary/n_shift_left.go

67 lines
1.4 KiB
Go

package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShiftLeft node
type ShiftLeft struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewShiftLeft node constructor
func NewShiftLeft(Variable node.Node, Expression node.Node) *ShiftLeft {
return &ShiftLeft{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *ShiftLeft) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShiftLeft) GetPosition() *position.Position {
return n.Position
}
func (n *ShiftLeft) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShiftLeft) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShiftLeft) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}