php2go/vendor/github.com/z7zmey/php-parser/node/expr/n_array_item.go

71 lines
1.4 KiB
Go

package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ArrayItem node
type ArrayItem struct {
FreeFloating freefloating.Collection
Position *position.Position
Key node.Node
Val node.Node
Unpack bool
}
// NewArrayItem node constructor
func NewArrayItem(Key node.Node, Val node.Node, Unpack bool) *ArrayItem {
return &ArrayItem{
FreeFloating: nil,
Key: Key,
Val: Val,
Unpack: Unpack,
}
}
// SetPosition sets node position
func (n *ArrayItem) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ArrayItem) GetPosition() *position.Position {
return n.Position
}
func (n *ArrayItem) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ArrayItem) Attributes() map[string]interface{} {
return map[string]interface{}{
"Unpack": n.Unpack,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ArrayItem) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Key != nil {
v.EnterChildNode("Key", n)
n.Key.Walk(v)
v.LeaveChildNode("Key", n)
}
if n.Val != nil {
v.EnterChildNode("Val", n)
n.Val.Walk(v)
v.LeaveChildNode("Val", n)
}
v.LeaveNode(n)
}