php2go/vendor/github.com/z7zmey/php-parser/node/expr/n_method_call.go

75 lines
1.6 KiB
Go

package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// MethodCall node
type MethodCall struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Method node.Node
ArgumentList *node.ArgumentList
}
// NewMethodCall node constructor
func NewMethodCall(Variable node.Node, Method node.Node, ArgumentList *node.ArgumentList) *MethodCall {
return &MethodCall{
FreeFloating: nil,
Variable: Variable,
Method: Method,
ArgumentList: ArgumentList,
}
}
// SetPosition sets node position
func (n *MethodCall) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *MethodCall) GetPosition() *position.Position {
return n.Position
}
func (n *MethodCall) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *MethodCall) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *MethodCall) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Method != nil {
v.EnterChildNode("Method", n)
n.Method.Walk(v)
v.LeaveChildNode("Method", n)
}
if n.ArgumentList != nil {
v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
}
v.LeaveNode(n)
}